Extract NullPhysicsScene from PhysicsScene to improve code readability

This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-14 01:38:14 +01:00
parent ee84c0589c
commit 77c65951e0
2 changed files with 125 additions and 88 deletions

View File

@@ -39,6 +39,10 @@ namespace OpenSim.Region.Physics.Manager
public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal);
public delegate void RayCallback(List<ContactResult> list);
public delegate void JointMoved(PhysicsJoint joint);
public delegate void JointDeactivated(PhysicsJoint joint);
public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
/// <summary>
/// Contact result from a raycast.
/// </summary>
@@ -258,93 +262,5 @@ namespace OpenSim.Region.Physics.Manager
{
return new List<ContactResult>();
}
private class NullPhysicsScene : PhysicsScene
{
private static int m_workIndicator;
public override void Initialise(IMesher meshmerizer, IConfigSource config)
{
// Does nothing right now
}
public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
{
m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position);
return PhysicsActor.Null;
}
public override void RemoveAvatar(PhysicsActor actor)
{
}
public override void RemovePrim(PhysicsActor prim)
{
}
public override void SetWaterLevel(float baseheight)
{
}
/*
public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation)
{
m_log.InfoFormat("NullPhysicsScene : AddPrim({0},{1})", position, size);
return PhysicsActor.Null;
}
*/
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
{
m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size);
return PhysicsActor.Null;
}
public override void AddPhysicsActorTaint(PhysicsActor prim)
{
}
public override float Simulate(float timeStep)
{
m_workIndicator = (m_workIndicator + 1) % 10;
return 0f;
}
public override void GetResults()
{
m_log.Info("[PHYSICS]: NullPhysicsScene : GetResults()");
}
public override void SetTerrain(float[] heightMap)
{
m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
}
public override void DeleteTerrain()
{
}
public override bool IsThreaded
{
get { return false; }
}
public override void Dispose()
{
}
public override Dictionary<uint,float> GetTopColliders()
{
Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
return returncolliders;
}
}
}
public delegate void JointMoved(PhysicsJoint joint);
public delegate void JointDeactivated(PhysicsJoint joint);
public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
}