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Extract NullPhysicsScene from PhysicsScene to improve code readability
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@@ -39,6 +39,10 @@ namespace OpenSim.Region.Physics.Manager
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public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal);
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public delegate void RayCallback(List<ContactResult> list);
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public delegate void JointMoved(PhysicsJoint joint);
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public delegate void JointDeactivated(PhysicsJoint joint);
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public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
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/// <summary>
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/// Contact result from a raycast.
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/// </summary>
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@@ -258,93 +262,5 @@ namespace OpenSim.Region.Physics.Manager
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{
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return new List<ContactResult>();
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}
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private class NullPhysicsScene : PhysicsScene
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{
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private static int m_workIndicator;
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public override void Initialise(IMesher meshmerizer, IConfigSource config)
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{
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// Does nothing right now
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}
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public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
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{
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m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position);
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return PhysicsActor.Null;
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}
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public override void RemoveAvatar(PhysicsActor actor)
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{
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}
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public override void RemovePrim(PhysicsActor prim)
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{
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}
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public override void SetWaterLevel(float baseheight)
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{
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}
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/*
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public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation)
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{
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m_log.InfoFormat("NullPhysicsScene : AddPrim({0},{1})", position, size);
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return PhysicsActor.Null;
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}
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*/
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
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Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
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{
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m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size);
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return PhysicsActor.Null;
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}
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public override void AddPhysicsActorTaint(PhysicsActor prim)
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{
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}
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public override float Simulate(float timeStep)
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{
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m_workIndicator = (m_workIndicator + 1) % 10;
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return 0f;
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}
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public override void GetResults()
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{
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m_log.Info("[PHYSICS]: NullPhysicsScene : GetResults()");
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}
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public override void SetTerrain(float[] heightMap)
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{
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m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
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}
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public override void DeleteTerrain()
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{
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}
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public override bool IsThreaded
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{
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get { return false; }
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}
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public override void Dispose()
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{
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}
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public override Dictionary<uint,float> GetTopColliders()
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{
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Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
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return returncolliders;
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}
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}
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}
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public delegate void JointMoved(PhysicsJoint joint);
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public delegate void JointDeactivated(PhysicsJoint joint);
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public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
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}
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