mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 10:15:33 +08:00
Fixed a couple of bugs with Appearance. Appearance is all good now.
This commit is contained in:
@@ -1397,7 +1397,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||
AvatarAppearance ava = null;
|
||||
AvatarData avatar = m_app.SceneManager.CurrentOrFirstScene.AvatarService.GetAvatar(srca);
|
||||
if (avatar != null)
|
||||
ava = avatar.ToAvatarAppearance();
|
||||
ava = avatar.ToAvatarAppearance(srca);
|
||||
|
||||
// If the model has no associated appearance we're done.
|
||||
|
||||
@@ -1639,7 +1639,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||
// While the inventory is being fetched, setup for appearance processing
|
||||
AvatarData adata = m_app.SceneManager.CurrentOrFirstScene.AvatarService.GetAvatar(ID);
|
||||
if (adata != null)
|
||||
mava = adata.ToAvatarAppearance();
|
||||
mava = adata.ToAvatarAppearance(ID);
|
||||
else
|
||||
mava = new AvatarAppearance();
|
||||
|
||||
|
||||
@@ -304,7 +304,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
||||
String.Format("appearance data not found for user {0} {1}",
|
||||
rdata.userProfile.FirstName, rdata.userProfile.SurName));
|
||||
}
|
||||
rdata.userAppearance = adata.ToAvatarAppearance();
|
||||
rdata.userAppearance = adata.ToAvatarAppearance(rdata.userProfile.ID);
|
||||
|
||||
rdata.initXmlWriter();
|
||||
|
||||
@@ -446,7 +446,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
||||
|
||||
if (adata != null)
|
||||
{
|
||||
AvatarAppearance old = adata.ToAvatarAppearance();
|
||||
AvatarAppearance old = adata.ToAvatarAppearance(rdata.userProfile.ID);
|
||||
rdata.userAppearance = new AvatarAppearance();
|
||||
rdata.userAppearance.Owner = old.Owner;
|
||||
adata = new AvatarData(rdata.userAppearance);
|
||||
|
||||
Reference in New Issue
Block a user