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Fixed a couple of bugs with Appearance. Appearance is all good now.
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@@ -67,7 +67,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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AvatarData adata = scene.AvatarService.GetAvatar(target);
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if (adata != null)
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{
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AvatarAppearance x = adata.ToAvatarAppearance();
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AvatarAppearance x = adata.ToAvatarAppearance(target);
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m_appearanceCache.Add(target, x);
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