Fixed a couple of bugs with Appearance. Appearance is all good now.

This commit is contained in:
Diva Canto
2010-01-11 17:30:05 -08:00
parent 4e7c449c5a
commit 77e43f4801
16 changed files with 124 additions and 68 deletions

View File

@@ -131,17 +131,15 @@ namespace OpenSim.Services.Interfaces
AvatarType = 1; // SL avatars
Data = new Dictionary<string, string>();
Data["Serial"] = appearance.Serial.ToString();
// Wearables
Data["AvatarHeight"] = appearance.AvatarHeight.ToString();
Data["BodyItem"] = appearance.BodyItem.ToString();
Data["EyesItem"] = appearance.EyesItem.ToString();
Data["GlovesItem"] = appearance.GlovesItem.ToString();
Data["HairItem"] = appearance.HairItem.ToString();
//Data["HipOffset"] = appearance.HipOffset.ToString();
Data["JacketItem"] = appearance.JacketItem.ToString();
Data["Owner"] = appearance.Owner.ToString();
Data["PantsItem"] = appearance.PantsItem.ToString();
Data["Serial"] = appearance.Serial.ToString();
Data["ShirtItem"] = appearance.ShirtItem.ToString();
Data["ShoesItem"] = appearance.ShoesItem.ToString();
Data["SkinItem"] = appearance.SkinItem.ToString();
@@ -150,53 +148,92 @@ namespace OpenSim.Services.Interfaces
Data["UnderPantsItem"] = appearance.UnderPantsItem.ToString();
Data["UnderShirtItem"] = appearance.UnderShirtItem.ToString();
Data["BodyAsset"] = appearance.BodyAsset.ToString();
Data["EyesAsset"] = appearance.EyesAsset.ToString();
Data["GlovesAsset"] = appearance.GlovesAsset.ToString();
Data["HairAsset"] = appearance.HairAsset.ToString();
Data["JacketAsset"] = appearance.JacketAsset.ToString();
Data["PantsAsset"] = appearance.PantsAsset.ToString();
Data["ShirtAsset"] = appearance.ShirtAsset.ToString();
Data["ShoesAsset"] = appearance.ShoesAsset.ToString();
Data["SkinAsset"] = appearance.SkinAsset.ToString();
Data["SkirtAsset"] = appearance.SkirtAsset.ToString();
Data["SocksAsset"] = appearance.SocksAsset.ToString();
Data["UnderPantsAsset"] = appearance.UnderPantsAsset.ToString();
Data["UnderShirtAsset"] = appearance.UnderShirtAsset.ToString();
// Attachments
Hashtable attachs = appearance.GetAttachments();
foreach (KeyValuePair<int, Hashtable> kvp in attachs)
{
Data["_ap_" + kvp.Key] = kvp.Value["item"].ToString();
}
if (attachs != null)
foreach (DictionaryEntry dentry in attachs)
{
if (dentry.Value != null)
{
Hashtable tab = (Hashtable)dentry.Value;
if (tab.ContainsKey("item") && tab["item"] != null)
Data["_ap_" + dentry.Key] = tab["item"].ToString();
}
}
}
public AvatarAppearance ToAvatarAppearance()
public AvatarAppearance ToAvatarAppearance(UUID owner)
{
AvatarAppearance appearance = new AvatarAppearance();
// Wearables
appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]);
appearance.BodyItem = UUID.Parse(Data["BodyItem"]);
appearance.EyesItem = UUID.Parse(Data["EyesItem"]);
appearance.GlovesItem = UUID.Parse(Data["GlovesItem"]);
appearance.HairItem = UUID.Parse(Data["HairItem"]);
//appearance.HipOffset = float.Parse(Data["HipOffset"]);
appearance.JacketItem = UUID.Parse(Data["JacketItem"]);
appearance.Owner = UUID.Parse(Data["Owner"]);
appearance.PantsItem = UUID.Parse(Data["PantsItem"]);
appearance.Serial = Int32.Parse(Data["Serial"]);
appearance.ShirtItem = UUID.Parse(Data["ShirtItem"]);
appearance.ShoesItem = UUID.Parse(Data["ShoesItem"]);
appearance.SkinItem = UUID.Parse(Data["SkinItem"]);
appearance.SkirtItem = UUID.Parse(Data["SkirtItem"]);
appearance.SocksItem = UUID.Parse(Data["SocksItem"]);
appearance.UnderPantsItem = UUID.Parse(Data["UnderPantsItem"]);
appearance.UnderShirtItem = UUID.Parse(Data["UnderShirtItem"]);
// Attachments
Dictionary<string, string> attchs = new Dictionary<string, string>();
foreach (KeyValuePair<string, string> _kvp in Data)
if (_kvp.Key.StartsWith("_ap_"))
attchs[_kvp.Key] = _kvp.Value;
Hashtable aaAttachs = new Hashtable();
foreach (KeyValuePair<string, string> _kvp in attchs)
AvatarAppearance appearance = new AvatarAppearance(owner);
try
{
string pointStr = _kvp.Key.Substring(4);
int point = 0;
if (!Int32.TryParse(pointStr, out point))
continue;
Hashtable tmp = new Hashtable();
tmp["item"] = _kvp.Value;
tmp["asset"] = UUID.Zero.ToString();
aaAttachs[point] = tmp;
appearance.Serial = Int32.Parse(Data["Serial"]);
// Wearables
appearance.BodyItem = UUID.Parse(Data["BodyItem"]);
appearance.EyesItem = UUID.Parse(Data["EyesItem"]);
appearance.GlovesItem = UUID.Parse(Data["GlovesItem"]);
appearance.HairItem = UUID.Parse(Data["HairItem"]);
appearance.JacketItem = UUID.Parse(Data["JacketItem"]);
appearance.PantsItem = UUID.Parse(Data["PantsItem"]);
appearance.ShirtItem = UUID.Parse(Data["ShirtItem"]);
appearance.ShoesItem = UUID.Parse(Data["ShoesItem"]);
appearance.SkinItem = UUID.Parse(Data["SkinItem"]);
appearance.SkirtItem = UUID.Parse(Data["SkirtItem"]);
appearance.SocksItem = UUID.Parse(Data["SocksItem"]);
appearance.UnderPantsItem = UUID.Parse(Data["UnderPantsItem"]);
appearance.UnderShirtItem = UUID.Parse(Data["UnderShirtItem"]);
appearance.BodyAsset = UUID.Parse(Data["BodyAsset"]);
appearance.EyesAsset = UUID.Parse(Data["EyesAsset"]);
appearance.GlovesAsset = UUID.Parse(Data["GlovesAsset"]);
appearance.HairAsset = UUID.Parse(Data["HairAsset"]);
appearance.JacketAsset = UUID.Parse(Data["JacketAsset"]);
appearance.PantsAsset = UUID.Parse(Data["PantsAsset"]);
appearance.ShirtAsset = UUID.Parse(Data["ShirtAsset"]);
appearance.ShoesAsset = UUID.Parse(Data["ShoesAsset"]);
appearance.SkinAsset = UUID.Parse(Data["SkinAsset"]);
appearance.SkirtAsset = UUID.Parse(Data["SkirtAsset"]);
appearance.SocksAsset = UUID.Parse(Data["SocksAsset"]);
appearance.UnderPantsAsset = UUID.Parse(Data["UnderPantsAsset"]);
appearance.UnderShirtAsset = UUID.Parse(Data["UnderShirtAsset"]);
// Attachments
Dictionary<string, string> attchs = new Dictionary<string, string>();
foreach (KeyValuePair<string, string> _kvp in Data)
if (_kvp.Key.StartsWith("_ap_"))
attchs[_kvp.Key] = _kvp.Value;
Hashtable aaAttachs = new Hashtable();
foreach (KeyValuePair<string, string> _kvp in attchs)
{
string pointStr = _kvp.Key.Substring(4);
int point = 0;
if (!Int32.TryParse(pointStr, out point))
continue;
Hashtable tmp = new Hashtable();
UUID uuid = UUID.Zero;
UUID.TryParse(_kvp.Value, out uuid);
tmp["item"] = uuid;
tmp["asset"] = UUID.Zero.ToString();
aaAttachs[point] = tmp;
}
appearance.SetAttachments(aaAttachs);
}
catch { }
return appearance;
}