mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs OpenSim/Server/Handlers/Simulation/AgentHandlers.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/UserAgentService.cs
This commit is contained in:
@@ -282,13 +282,19 @@ namespace OpenSim.Region.ClientStack.Linden
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m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
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m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
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m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
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IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
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IRequestHandler getObjectPhysicsDataHandler
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= new RestStreamHandler(
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"POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null);
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m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
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IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
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m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
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IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
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m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
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IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation);
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IRequestHandler UpdateAgentInformationHandler
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= new RestStreamHandler(
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"POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation, "UpdateAgentInformation", null);
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m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);
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m_HostCapsObj.RegisterHandler(
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@@ -366,7 +366,8 @@ namespace OpenSim.Region.ClientStack.Linden
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// EventQueueGet when it receive capability information, but then we replace the rest handler immediately
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// afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but
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// really it should be possible to directly register the poll handler as a capability.
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caps.RegisterHandler("EventQueueGet", new RestHTTPHandler("POST", eventQueueGetPath, null));
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caps.RegisterHandler(
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"EventQueueGet", new RestHTTPHandler("POST", eventQueueGetPath, null, "EventQueueGet", null));
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// delegate(Hashtable m_dhttpMethod)
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// {
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// return ProcessQueue(m_dhttpMethod, agentID, caps);
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@@ -183,7 +183,7 @@ namespace OpenSim.Region.ClientStack.Linden
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m_isGod = m_scene.Permissions.IsGod(agentID);
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}
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public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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StreamReader reader = new StreamReader(request);
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string message = reader.ReadToEnd();
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@@ -64,11 +64,18 @@ namespace OpenSim.Region.ClientStack.Linden
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private Scene m_scene;
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private bool m_persistBakedTextures;
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private string m_URL;
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private IBakedTextureModule m_BakedTextureModule;
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public void Initialise(IConfigSource source)
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{
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IConfig config = source.Configs["ClientStack.LindenCaps"];
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if (config == null)
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return;
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m_URL = config.GetString("Cap_UploadBakedTexture", string.Empty);
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IConfig appearanceConfig = source.Configs["Appearance"];
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if (appearanceConfig != null)
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m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
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@@ -283,20 +290,26 @@ namespace OpenSim.Region.ClientStack.Linden
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UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
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caps, m_scene.AssetService, m_persistBakedTextures);
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caps.RegisterHandler(
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"UploadBakedTexture",
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new RestStreamHandler(
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"POST",
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"/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
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avatarhandler.UploadBakedTexture,
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"UploadBakedTexture",
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agentID.ToString()));
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UUID capID = UUID.Random();
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//caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
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if (m_URL == "localhost")
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{
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caps.RegisterHandler(
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"UploadBakedTexture",
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new RestStreamHandler(
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"POST",
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"/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
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avatarhandler.UploadBakedTexture,
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"UploadBakedTexture",
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agentID.ToString()));
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}
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else
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{
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caps.RegisterHandler("UploadBakedTexture", m_URL);
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}
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}
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}
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}
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}
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@@ -349,6 +349,8 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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while (true)
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{
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Watchdog.UpdateThread();
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aPollRequest poolreq = m_queue.Dequeue();
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poolreq.thepoll.Process(poolreq);
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@@ -710,12 +710,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//there is a local handler for this packet type
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if (pprocessor.Async)
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{
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ClientInfo cinfo = UDPClient.GetClientInfo();
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if (!cinfo.AsyncRequests.ContainsKey(packet.Type.ToString()))
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cinfo.AsyncRequests[packet.Type.ToString()] = 0;
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cinfo.AsyncRequests[packet.Type.ToString()]++;
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object obj = new AsyncPacketProcess(this, pprocessor.method, packet);
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Util.FireAndForget(ProcessSpecificPacketAsync, obj);
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result = true;
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}
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else
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{
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ClientInfo cinfo = UDPClient.GetClientInfo();
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if (!cinfo.SyncRequests.ContainsKey(packet.Type.ToString()))
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cinfo.SyncRequests[packet.Type.ToString()] = 0;
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cinfo.SyncRequests[packet.Type.ToString()]++;
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result = pprocessor.method(this, packet);
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}
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}
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@@ -730,6 +740,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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if (found)
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{
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ClientInfo cinfo = UDPClient.GetClientInfo();
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if (!cinfo.GenericRequests.ContainsKey(packet.Type.ToString()))
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cinfo.GenericRequests[packet.Type.ToString()] = 0;
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cinfo.GenericRequests[packet.Type.ToString()]++;
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result = method(this, packet);
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}
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}
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@@ -5376,7 +5391,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject);
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AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject);
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AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand);
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AddLocalPacketHandler(PacketType.RegionHandshakeReply, HandlerRegionHandshakeReply);
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AddLocalPacketHandler(PacketType.RegionHandshakeReply, HandlerRegionHandshakeReply, false);
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AddLocalPacketHandler(PacketType.AgentWearablesRequest, HandlerAgentWearablesRequest);
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AddLocalPacketHandler(PacketType.AgentSetAppearance, HandlerAgentSetAppearance);
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AddLocalPacketHandler(PacketType.AgentIsNowWearing, HandlerAgentIsNowWearing);
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@@ -5437,8 +5452,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AddLocalPacketHandler(PacketType.ScriptAnswerYes, HandleScriptAnswerYes, false);
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AddLocalPacketHandler(PacketType.ObjectClickAction, HandleObjectClickAction, false);
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AddLocalPacketHandler(PacketType.ObjectMaterial, HandleObjectMaterial, false);
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AddLocalPacketHandler(PacketType.RequestImage, HandleRequestImage);
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AddLocalPacketHandler(PacketType.TransferRequest, HandleTransferRequest);
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AddLocalPacketHandler(PacketType.RequestImage, HandleRequestImage, false);
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AddLocalPacketHandler(PacketType.TransferRequest, HandleTransferRequest, false);
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AddLocalPacketHandler(PacketType.AssetUploadRequest, HandleAssetUploadRequest);
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AddLocalPacketHandler(PacketType.RequestXfer, HandleRequestXfer);
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AddLocalPacketHandler(PacketType.SendXferPacket, HandleSendXferPacket);
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@@ -5470,7 +5485,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AddLocalPacketHandler(PacketType.TeleportCancel, HandleTeleportCancel);
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AddLocalPacketHandler(PacketType.TeleportLocationRequest, HandleTeleportLocationRequest);
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AddLocalPacketHandler(PacketType.UUIDNameRequest, HandleUUIDNameRequest, false);
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AddLocalPacketHandler(PacketType.RegionHandleRequest, HandleRegionHandleRequest);
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AddLocalPacketHandler(PacketType.RegionHandleRequest, HandleRegionHandleRequest, false);
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AddLocalPacketHandler(PacketType.ParcelInfoRequest, HandleParcelInfoRequest);
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AddLocalPacketHandler(PacketType.ParcelAccessListRequest, HandleParcelAccessListRequest, false);
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AddLocalPacketHandler(PacketType.ParcelAccessListUpdate, HandleParcelAccessListUpdate, false);
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@@ -7868,129 +7883,145 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//m_log.Debug("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
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TransferRequestPacket transfer = (TransferRequestPacket)Pack;
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//m_log.Debug("Transfer Request: " + transfer.ToString());
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// Validate inventory transfers
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// Has to be done here, because AssetCache can't do it
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//
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UUID taskID = UUID.Zero;
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if (transfer.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
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{
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taskID = new UUID(transfer.TransferInfo.Params, 48);
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UUID itemID = new UUID(transfer.TransferInfo.Params, 64);
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UUID requestID = new UUID(transfer.TransferInfo.Params, 80);
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// m_log.DebugFormat(
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// "[CLIENT]: Got request for asset {0} from item {1} in prim {2} by {3}",
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// requestID, itemID, taskID, Name);
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if (!(((Scene)m_scene).Permissions.BypassPermissions()))
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{
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if (taskID != UUID.Zero) // Prim
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// We're spawning a thread because the permissions check can block this thread
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Util.FireAndForget(delegate
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{
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SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID);
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if (part == null)
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{
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m_log.WarnFormat(
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"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but prim does not exist",
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Name, requestID, itemID, taskID);
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return true;
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}
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TaskInventoryItem tii = part.Inventory.GetInventoryItem(itemID);
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if (tii == null)
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{
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m_log.WarnFormat(
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"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item does not exist",
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Name, requestID, itemID, taskID);
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return true;
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}
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if (tii.Type == (int)AssetType.LSLText)
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{
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if (!((Scene)m_scene).Permissions.CanEditScript(itemID, taskID, AgentId))
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return true;
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}
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else if (tii.Type == (int)AssetType.Notecard)
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{
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if (!((Scene)m_scene).Permissions.CanEditNotecard(itemID, taskID, AgentId))
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return true;
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}
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else
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{
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// TODO: Change this code to allow items other than notecards and scripts to be successfully
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// shared with group. In fact, this whole block of permissions checking should move to an IPermissionsModule
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if (part.OwnerID != AgentId)
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{
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m_log.WarnFormat(
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"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the prim is owned by {4}",
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Name, requestID, itemID, taskID, part.OwnerID);
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return true;
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}
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if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
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{
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m_log.WarnFormat(
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"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but modify permissions are not set",
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Name, requestID, itemID, taskID);
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return true;
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}
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if (tii.OwnerID != AgentId)
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{
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m_log.WarnFormat(
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"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the item is owned by {4}",
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Name, requestID, itemID, taskID, tii.OwnerID);
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return true;
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}
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if ((
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tii.CurrentPermissions & ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
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!= ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
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{
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m_log.WarnFormat(
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"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item permissions are not modify/copy/transfer",
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Name, requestID, itemID, taskID);
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return true;
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}
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if (tii.AssetID != requestID)
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{
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m_log.WarnFormat(
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"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but this does not match item's asset {4}",
|
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Name, requestID, itemID, taskID, tii.AssetID);
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return true;
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}
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}
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}
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else // Agent
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{
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IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
|
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if (invAccess != null)
|
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{
|
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if (!invAccess.CanGetAgentInventoryItem(this, itemID, requestID))
|
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return false;
|
||||
}
|
||||
else
|
||||
{
|
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return false;
|
||||
}
|
||||
}
|
||||
// This requests the asset if needed
|
||||
HandleSimInventoryTransferRequestWithPermsCheck(sender, transfer);
|
||||
});
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
if (transfer.TransferInfo.SourceType == (int)SourceType.SimEstate)
|
||||
{
|
||||
//TransferRequestPacket does not include covenant uuid?
|
||||
//get scene covenant uuid
|
||||
taskID = m_scene.RegionInfo.RegionSettings.Covenant;
|
||||
}
|
||||
else if (transfer.TransferInfo.SourceType == (int)SourceType.SimEstate)
|
||||
{
|
||||
//TransferRequestPacket does not include covenant uuid?
|
||||
//get scene covenant uuid
|
||||
taskID = m_scene.RegionInfo.RegionSettings.Covenant;
|
||||
}
|
||||
|
||||
// This is non-blocking
|
||||
MakeAssetRequest(transfer, taskID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void HandleSimInventoryTransferRequestWithPermsCheck(IClientAPI sender, TransferRequestPacket transfer)
|
||||
{
|
||||
UUID taskID = new UUID(transfer.TransferInfo.Params, 48);
|
||||
UUID itemID = new UUID(transfer.TransferInfo.Params, 64);
|
||||
UUID requestID = new UUID(transfer.TransferInfo.Params, 80);
|
||||
|
||||
//m_log.DebugFormat(
|
||||
// "[CLIENT]: Got request for asset {0} from item {1} in prim {2} by {3}",
|
||||
// requestID, itemID, taskID, Name);
|
||||
|
||||
//m_log.Debug("Transfer Request: " + transfer.ToString());
|
||||
// Validate inventory transfers
|
||||
// Has to be done here, because AssetCache can't do it
|
||||
//
|
||||
if (taskID != UUID.Zero) // Prim
|
||||
{
|
||||
SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID);
|
||||
|
||||
if (part == null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but prim does not exist",
|
||||
Name, requestID, itemID, taskID);
|
||||
return;
|
||||
}
|
||||
|
||||
TaskInventoryItem tii = part.Inventory.GetInventoryItem(itemID);
|
||||
if (tii == null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item does not exist",
|
||||
Name, requestID, itemID, taskID);
|
||||
return;
|
||||
}
|
||||
|
||||
if (tii.Type == (int)AssetType.LSLText)
|
||||
{
|
||||
if (!((Scene)m_scene).Permissions.CanEditScript(itemID, taskID, AgentId))
|
||||
return;
|
||||
}
|
||||
else if (tii.Type == (int)AssetType.Notecard)
|
||||
{
|
||||
if (!((Scene)m_scene).Permissions.CanEditNotecard(itemID, taskID, AgentId))
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Change this code to allow items other than notecards and scripts to be successfully
|
||||
// shared with group. In fact, this whole block of permissions checking should move to an IPermissionsModule
|
||||
if (part.OwnerID != AgentId)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the prim is owned by {4}",
|
||||
Name, requestID, itemID, taskID, part.OwnerID);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but modify permissions are not set",
|
||||
Name, requestID, itemID, taskID);
|
||||
return;
|
||||
}
|
||||
|
||||
if (tii.OwnerID != AgentId)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the item is owned by {4}",
|
||||
Name, requestID, itemID, taskID, tii.OwnerID);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((
|
||||
tii.CurrentPermissions & ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
|
||||
!= ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item permissions are not modify/copy/transfer",
|
||||
Name, requestID, itemID, taskID);
|
||||
return;
|
||||
}
|
||||
|
||||
if (tii.AssetID != requestID)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but this does not match item's asset {4}",
|
||||
Name, requestID, itemID, taskID, tii.AssetID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else // Agent
|
||||
{
|
||||
IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
|
||||
if (invAccess != null)
|
||||
{
|
||||
if (!invAccess.CanGetAgentInventoryItem(this, itemID, requestID))
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Permissions out of the way, let's request the asset
|
||||
MakeAssetRequest(transfer, taskID);
|
||||
|
||||
}
|
||||
|
||||
|
||||
private bool HandleAssetUploadRequest(IClientAPI sender, Packet Pack)
|
||||
{
|
||||
AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
|
||||
@@ -12378,7 +12409,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
ClientInfo info = m_udpClient.GetClientInfo();
|
||||
|
||||
info.proxyEP = null;
|
||||
info.agentcircuit = RequestClientInfo();
|
||||
if (info.agentcircuit == null)
|
||||
info.agentcircuit = RequestClientInfo();
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
@@ -160,6 +160,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
private int m_maxRTO = 60000;
|
||||
public bool m_deliverPackets = true;
|
||||
|
||||
private ClientInfo m_info = new ClientInfo();
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
@@ -241,20 +243,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// TODO: This data structure is wrong in so many ways. Locking and copying the entire lists
|
||||
// of pending and needed ACKs for every client every time some method wants information about
|
||||
// this connection is a recipe for poor performance
|
||||
ClientInfo info = new ClientInfo();
|
||||
info.pendingAcks = new Dictionary<uint, uint>();
|
||||
info.needAck = new Dictionary<uint, byte[]>();
|
||||
|
||||
info.resendThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate;
|
||||
info.landThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate;
|
||||
info.windThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate;
|
||||
info.cloudThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate;
|
||||
info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
|
||||
info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
|
||||
info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
|
||||
info.totalThrottle = (int)m_throttleCategory.DripRate;
|
||||
m_info.resendThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate;
|
||||
m_info.landThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate;
|
||||
m_info.windThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate;
|
||||
m_info.cloudThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate;
|
||||
m_info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
|
||||
m_info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
|
||||
m_info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
|
||||
m_info.totalThrottle = (int)m_throttleCategory.DripRate;
|
||||
|
||||
return info;
|
||||
return m_info;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1512,6 +1512,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
|
||||
bool tp = (aCircuit.teleportFlags > 0);
|
||||
// Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from
|
||||
if (!tp)
|
||||
client.SceneAgent.SendInitialDataToMe();
|
||||
}
|
||||
@@ -1686,6 +1687,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
IncomingPacket incomingPacket = null;
|
||||
|
||||
/*
|
||||
// HACK: This is a test to try and rate limit packet handling on Mono.
|
||||
// If it works, a more elegant solution can be devised
|
||||
if (Util.FireAndForgetCount() < 2)
|
||||
@@ -1693,6 +1695,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
//m_log.Debug("[LLUDPSERVER]: Incoming packet handler is sleeping");
|
||||
Thread.Sleep(30);
|
||||
}
|
||||
*/
|
||||
|
||||
if (packetInbox.Dequeue(100, ref incomingPacket))
|
||||
{
|
||||
|
||||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
public override void SetUp()
|
||||
{
|
||||
base.SetUp();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user