Merge branch 'master' into careminster

Conflicts:
	OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
	OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
	OpenSim/Services/HypergridService/UserAgentService.cs
This commit is contained in:
Melanie
2013-07-18 10:08:10 +01:00
134 changed files with 2941 additions and 1318 deletions

View File

@@ -28,6 +28,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
@@ -37,6 +38,7 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using Caps=OpenSim.Framework.Capabilities.Caps;
@@ -57,8 +59,9 @@ namespace OpenSim.Region.CoreModules.Framework
/// </summary>
protected Dictionary<uint, Caps> m_capsObjects = new Dictionary<uint, Caps>();
protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds
protected Dictionary<UUID, string> m_capsPaths = new Dictionary<UUID, string>();
protected Dictionary<UUID, Dictionary<ulong, string>> m_childrenSeeds
= new Dictionary<UUID, Dictionary<ulong, string>>();
public void Initialise(IConfigSource source)
@@ -70,9 +73,24 @@ namespace OpenSim.Region.CoreModules.Framework
m_scene = scene;
m_scene.RegisterModuleInterface<ICapabilitiesModule>(this);
MainConsole.Instance.Commands.AddCommand("Comms", false, "show caps",
"show caps",
"Shows all registered capabilities for users", HandleShowCapsCommand);
MainConsole.Instance.Commands.AddCommand(
"Comms", false, "show caps list",
"show caps list",
"Shows list of registered capabilities for users.", HandleShowCapsListCommand);
MainConsole.Instance.Commands.AddCommand(
"Comms", false, "show caps stats by user",
"show caps stats [<first-name> <last-name>]",
"Shows statistics on capabilities use by user.",
"If a user name is given, then prints a detailed breakdown of caps use ordered by number of requests received.",
HandleShowCapsStatsByUserCommand);
MainConsole.Instance.Commands.AddCommand(
"Comms", false, "show caps stats by cap",
"show caps stats by cap [<cap-name>]",
"Shows statistics on capabilities use by capability.",
"If a capability name is given, then prints a detailed breakdown of use by each user.",
HandleShowCapsStatsByCapCommand);
}
public void RegionLoaded(Scene scene)
@@ -106,35 +124,42 @@ namespace OpenSim.Region.CoreModules.Framework
if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags))
return;
Caps caps;
String capsObjectPath = GetCapsPath(agentId);
if (m_capsObjects.ContainsKey(circuitCode))
lock (m_capsObjects)
{
Caps oldCaps = m_capsObjects[circuitCode];
m_log.DebugFormat(
"[CAPS]: Recreating caps for agent {0}. Old caps path {1}, new caps path {2}. ",
agentId, oldCaps.CapsObjectPath, capsObjectPath);
// This should not happen. The caller code is confused. We need to fix that.
// CAPs can never be reregistered, or the client will be confused.
// Hence this return here.
//return;
if (m_capsObjects.ContainsKey(circuitCode))
{
Caps oldCaps = m_capsObjects[circuitCode];
m_log.DebugFormat(
"[CAPS]: Recreating caps for agent {0}. Old caps path {1}, new caps path {2}. ",
agentId, oldCaps.CapsObjectPath, capsObjectPath);
// This should not happen. The caller code is confused. We need to fix that.
// CAPs can never be reregistered, or the client will be confused.
// Hence this return here.
//return;
}
caps = new Caps(MainServer.Instance, m_scene.RegionInfo.ExternalHostName,
(MainServer.Instance == null) ? 0: MainServer.Instance.Port,
capsObjectPath, agentId, m_scene.RegionInfo.RegionName);
m_capsObjects[circuitCode] = caps;
}
Caps caps = new Caps(MainServer.Instance, m_scene.RegionInfo.ExternalHostName,
(MainServer.Instance == null) ? 0: MainServer.Instance.Port,
capsObjectPath, agentId, m_scene.RegionInfo.RegionName);
m_capsObjects[circuitCode] = caps;
m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps);
}
public void RemoveCaps(UUID agentId, uint circuitCode)
{
if (childrenSeeds.ContainsKey(agentId))
lock (m_childrenSeeds)
{
childrenSeeds.Remove(agentId);
if (m_childrenSeeds.ContainsKey(agentId))
{
m_childrenSeeds.Remove(agentId);
}
}
lock (m_capsObjects)
@@ -180,16 +205,22 @@ namespace OpenSim.Region.CoreModules.Framework
public void SetAgentCapsSeeds(AgentCircuitData agent)
{
capsPaths[agent.AgentID] = agent.CapsPath;
childrenSeeds[agent.AgentID]
= ((agent.ChildrenCapSeeds == null) ? new Dictionary<ulong, string>() : agent.ChildrenCapSeeds);
lock (m_capsPaths)
m_capsPaths[agent.AgentID] = agent.CapsPath;
lock (m_childrenSeeds)
m_childrenSeeds[agent.AgentID]
= ((agent.ChildrenCapSeeds == null) ? new Dictionary<ulong, string>() : agent.ChildrenCapSeeds);
}
public string GetCapsPath(UUID agentId)
{
if (capsPaths.ContainsKey(agentId))
lock (m_capsPaths)
{
return capsPaths[agentId];
if (m_capsPaths.ContainsKey(agentId))
{
return m_capsPaths[agentId];
}
}
return null;
@@ -198,17 +229,24 @@ namespace OpenSim.Region.CoreModules.Framework
public Dictionary<ulong, string> GetChildrenSeeds(UUID agentID)
{
Dictionary<ulong, string> seeds = null;
if (childrenSeeds.TryGetValue(agentID, out seeds))
return seeds;
lock (m_childrenSeeds)
if (m_childrenSeeds.TryGetValue(agentID, out seeds))
return seeds;
return new Dictionary<ulong, string>();
}
public void DropChildSeed(UUID agentID, ulong handle)
{
Dictionary<ulong, string> seeds;
if (childrenSeeds.TryGetValue(agentID, out seeds))
lock (m_childrenSeeds)
{
seeds.Remove(handle);
if (m_childrenSeeds.TryGetValue(agentID, out seeds))
{
seeds.Remove(handle);
}
}
}
@@ -216,53 +254,285 @@ namespace OpenSim.Region.CoreModules.Framework
{
Dictionary<ulong, string> seeds;
string returnval;
if (childrenSeeds.TryGetValue(agentID, out seeds))
lock (m_childrenSeeds)
{
if (seeds.TryGetValue(handle, out returnval))
return returnval;
if (m_childrenSeeds.TryGetValue(agentID, out seeds))
{
if (seeds.TryGetValue(handle, out returnval))
return returnval;
}
}
return null;
}
public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds)
{
//m_log.DebugFormat(" !!! Setting child seeds in {0} to {1}", m_scene.RegionInfo.RegionName, seeds.Count);
childrenSeeds[agentID] = seeds;
lock (m_childrenSeeds)
m_childrenSeeds[agentID] = seeds;
}
public void DumpChildrenSeeds(UUID agentID)
{
m_log.Info("================ ChildrenSeed "+m_scene.RegionInfo.RegionName+" ================");
foreach (KeyValuePair<ulong, string> kvp in childrenSeeds[agentID])
lock (m_childrenSeeds)
{
uint x, y;
Utils.LongToUInts(kvp.Key, out x, out y);
x = x / Constants.RegionSize;
y = y / Constants.RegionSize;
m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID])
{
uint x, y;
Utils.LongToUInts(kvp.Key, out x, out y);
x = x / Constants.RegionSize;
y = y / Constants.RegionSize;
m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
}
}
}
private void HandleShowCapsCommand(string module, string[] cmdparams)
private void HandleShowCapsListCommand(string module, string[] cmdParams)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
return;
StringBuilder caps = new StringBuilder();
caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName);
foreach (KeyValuePair<uint, Caps> kvp in m_capsObjects)
lock (m_capsObjects)
{
caps.AppendFormat("** Circuit {0}:\n", kvp.Key);
for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.GetCapsDetails(false, null).GetEnumerator(); kvp2.MoveNext(); )
foreach (KeyValuePair<uint, Caps> kvp in m_capsObjects)
{
Uri uri = new Uri(kvp2.Value.ToString());
caps.AppendFormat(m_showCapsCommandFormat, kvp2.Key, uri.PathAndQuery);
}
caps.AppendFormat("** Circuit {0}:\n", kvp.Key);
foreach (KeyValuePair<string, string> kvp3 in kvp.Value.ExternalCapsHandlers)
caps.AppendFormat(m_showCapsCommandFormat, kvp3.Key, kvp3.Value);
for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.GetCapsDetails(false, null).GetEnumerator(); kvp2.MoveNext(); )
{
Uri uri = new Uri(kvp2.Value.ToString());
caps.AppendFormat(m_showCapsCommandFormat, kvp2.Key, uri.PathAndQuery);
}
foreach (KeyValuePair<string, string> kvp3 in kvp.Value.ExternalCapsHandlers)
caps.AppendFormat(m_showCapsCommandFormat, kvp3.Key, kvp3.Value);
}
}
MainConsole.Instance.Output(caps.ToString());
}
private void HandleShowCapsStatsByCapCommand(string module, string[] cmdParams)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
return;
if (cmdParams.Length != 5 && cmdParams.Length != 6)
{
MainConsole.Instance.Output("Usage: show caps stats by cap [<cap-name>]");
return;
}
StringBuilder sb = new StringBuilder();
sb.AppendFormat("Region {0}:\n", m_scene.Name);
if (cmdParams.Length == 5)
{
BuildSummaryStatsByCapReport(sb);
}
else if (cmdParams.Length == 6)
{
BuildDetailedStatsByCapReport(sb, cmdParams[5]);
}
MainConsole.Instance.Output(sb.ToString());
}
private void BuildDetailedStatsByCapReport(StringBuilder sb, string capName)
{
/*
sb.AppendFormat("Capability name {0}\n", capName);
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("User Name", 34);
cdt.AddColumn("Req Received", 12);
cdt.AddColumn("Req Handled", 12);
cdt.Indent = 2;
Dictionary<string, int> receivedStats = new Dictionary<string, int>();
Dictionary<string, int> handledStats = new Dictionary<string, int>();
m_scene.ForEachScenePresence(
sp =>
{
Caps caps = m_scene.CapsModule.GetCapsForUser(sp.UUID);
if (caps == null)
return;
Dictionary<string, IRequestHandler> capsHandlers = caps.CapsHandlers.GetCapsHandlers();
IRequestHandler reqHandler;
if (capsHandlers.TryGetValue(capName, out reqHandler))
{
receivedStats[sp.Name] = reqHandler.RequestsReceived;
handledStats[sp.Name] = reqHandler.RequestsHandled;
}
}
);
foreach (KeyValuePair<string, int> kvp in receivedStats.OrderByDescending(kp => kp.Value))
{
cdt.AddRow(kvp.Key, kvp.Value, handledStats[kvp.Key]);
}
sb.Append(cdt.ToString());
*/
}
private void BuildSummaryStatsByCapReport(StringBuilder sb)
{
/*
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Name", 34);
cdt.AddColumn("Req Received", 12);
cdt.AddColumn("Req Handled", 12);
cdt.Indent = 2;
Dictionary<string, int> receivedStats = new Dictionary<string, int>();
Dictionary<string, int> handledStats = new Dictionary<string, int>();
m_scene.ForEachScenePresence(
sp =>
{
Caps caps = m_scene.CapsModule.GetCapsForUser(sp.UUID);
if (caps == null)
return;
Dictionary<string, IRequestHandler> capsHandlers = caps.CapsHandlers.GetCapsHandlers();
foreach (IRequestHandler reqHandler in capsHandlers.Values)
{
string reqName = reqHandler.Name ?? "";
if (!receivedStats.ContainsKey(reqName))
{
receivedStats[reqName] = reqHandler.RequestsReceived;
handledStats[reqName] = reqHandler.RequestsHandled;
}
else
{
receivedStats[reqName] += reqHandler.RequestsReceived;
handledStats[reqName] += reqHandler.RequestsHandled;
}
}
}
);
foreach (KeyValuePair<string, int> kvp in receivedStats.OrderByDescending(kp => kp.Value))
cdt.AddRow(kvp.Key, kvp.Value, handledStats[kvp.Key]);
sb.Append(cdt.ToString());
*/
}
private void HandleShowCapsStatsByUserCommand(string module, string[] cmdParams)
{
/*
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
return;
if (cmdParams.Length != 5 && cmdParams.Length != 7)
{
MainConsole.Instance.Output("Usage: show caps stats by user [<first-name> <last-name>]");
return;
}
StringBuilder sb = new StringBuilder();
sb.AppendFormat("Region {0}:\n", m_scene.Name);
if (cmdParams.Length == 5)
{
BuildSummaryStatsByUserReport(sb);
}
else if (cmdParams.Length == 7)
{
string firstName = cmdParams[5];
string lastName = cmdParams[6];
ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
if (sp == null)
return;
BuildDetailedStatsByUserReport(sb, sp);
}
MainConsole.Instance.Output(sb.ToString());
*/
}
private void BuildDetailedStatsByUserReport(StringBuilder sb, ScenePresence sp)
{
/*
sb.AppendFormat("Avatar name {0}, type {1}\n", sp.Name, sp.IsChildAgent ? "child" : "root");
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Cap Name", 34);
cdt.AddColumn("Req Received", 12);
cdt.AddColumn("Req Handled", 12);
cdt.Indent = 2;
Caps caps = m_scene.CapsModule.GetCapsForUser(sp.UUID);
if (caps == null)
return;
Dictionary<string, IRequestHandler> capsHandlers = caps.CapsHandlers.GetCapsHandlers();
foreach (IRequestHandler reqHandler in capsHandlers.Values.OrderByDescending(rh => rh.RequestsReceived))
{
cdt.AddRow(reqHandler.Name, reqHandler.RequestsReceived, reqHandler.RequestsHandled);
}
sb.Append(cdt.ToString());
*/
}
private void BuildSummaryStatsByUserReport(StringBuilder sb)
{
/*
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Name", 32);
cdt.AddColumn("Type", 5);
cdt.AddColumn("Req Received", 12);
cdt.AddColumn("Req Handled", 12);
cdt.Indent = 2;
m_scene.ForEachScenePresence(
sp =>
{
Caps caps = m_scene.CapsModule.GetCapsForUser(sp.UUID);
if (caps == null)
return;
Dictionary<string, IRequestHandler> capsHandlers = caps.CapsHandlers.GetCapsHandlers();
int totalRequestsReceived = 0;
int totalRequestsHandled = 0;
foreach (IRequestHandler reqHandler in capsHandlers.Values)
{
totalRequestsReceived += reqHandler.RequestsReceived;
totalRequestsHandled += reqHandler.RequestsHandled;
}
cdt.AddRow(sp.Name, sp.IsChildAgent ? "child" : "root", totalRequestsReceived, totalRequestsHandled);
}
);
sb.Append(cdt.ToString());
*/
}
}
}

View File

@@ -822,7 +822,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Keeping avatar in source region.",
sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
Fail(sp, finalDestination, logout, "Connection between viewer and destination region could not be established.");
Fail(sp, finalDestination, logout, currentAgentCircuit.SessionID.ToString(), "Connection between viewer and destination region could not be established.");
return;
}
@@ -834,7 +834,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
"[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after UpdateAgent on client request",
sp.Name, finalDestination.RegionName, sp.Scene.Name);
CleanupFailedInterRegionTeleport(sp, finalDestination);
CleanupFailedInterRegionTeleport(sp, currentAgentCircuit.SessionID.ToString(), finalDestination);
return;
}
@@ -878,7 +878,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.",
sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
Fail(sp, finalDestination, logout, "Destination region did not signal teleport completion.");
Fail(sp, finalDestination, logout, currentAgentCircuit.SessionID.ToString(), "Destination region did not signal teleport completion.");
return;
}
@@ -932,7 +932,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
/// <remarks>
/// <param name='sp'> </param>
/// <param name='finalDestination'></param>
protected virtual void CleanupFailedInterRegionTeleport(ScenePresence sp, GridRegion finalDestination)
protected virtual void CleanupFailedInterRegionTeleport(ScenePresence sp, string auth_token, GridRegion finalDestination)
{
m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
@@ -943,7 +943,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Finally, kill the agent we just created at the destination.
// XXX: Possibly this should be done asynchronously.
Scene.SimulationService.CloseAgent(finalDestination, sp.UUID);
Scene.SimulationService.CloseAgent(finalDestination, sp.UUID, auth_token);
}
/// <summary>
@@ -953,9 +953,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
/// <param name='finalDestination'></param>
/// <param name='logout'></param>
/// <param name='reason'>Human readable reason for teleport failure. Will be sent to client.</param>
protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout, string reason)
protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout, string auth_code, string reason)
{
CleanupFailedInterRegionTeleport(sp, finalDestination);
CleanupFailedInterRegionTeleport(sp, auth_code, finalDestination);
m_interRegionTeleportFailures.Value++;

View File

@@ -171,11 +171,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (!so.IsAttachment)
return;
if (so.Scene.UserManagementModule.IsLocalGridUser(so.AttachedAvatar))
if (so.AttachedAvatar == UUID.Zero || Scene.UserManagementModule.IsLocalGridUser(so.AttachedAvatar))
return;
// foreign user
AgentCircuitData aCircuit = so.Scene.AuthenticateHandler.GetAgentCircuitData(so.AttachedAvatar);
AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(so.AttachedAvatar);
if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
{
if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
@@ -183,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachement {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url);
Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
HGUuidGatherer uuidGatherer = new HGUuidGatherer(so.Scene.AssetService, url);
HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url);
uuidGatherer.GatherAssetUuids(so, ids);
foreach (KeyValuePair<UUID, AssetType> kvp in ids)
@@ -207,6 +207,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService);
m_UAS = scene.RequestModuleInterface<IUserAgentService>();
if (m_UAS == null)
m_UAS = new UserAgentServiceConnector(m_ThisHomeURI);
}
}
@@ -571,12 +574,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (uMan != null && uMan.IsLocalGridUser(obj.AgentId))
{
// local grid user
m_UAS.LogoutAgent(obj.AgentId, obj.SessionId);
return;
}
AgentCircuitData aCircuit = ((Scene)(obj.Scene)).AuthenticateHandler.GetAgentCircuitData(obj.CircuitCode);
if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
if (aCircuit != null && aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("HomeURI"))
{
string url = aCircuit.ServiceURLs["HomeURI"].ToString();
IUserAgentService security = new UserAgentServiceConnector(url);

View File

@@ -0,0 +1,163 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Scenes;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.CoreModules.Framework
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GridServiceThrottleModule")]
public class GridServiceThrottleModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private readonly List<Scene> m_scenes = new List<Scene>();
private OpenSim.Framework.BlockingQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.BlockingQueue<GridRegionRequest>();
public void Initialise(IConfigSource config)
{
Watchdog.StartThread(
ProcessQueue,
"GridServiceRequestThread",
ThreadPriority.BelowNormal,
true,
false);
}
public void AddRegion(Scene scene)
{
lock (m_scenes)
{
m_scenes.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
}
}
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
lock (m_scenes)
{
m_scenes.Remove(scene);
scene.EventManager.OnNewClient -= OnNewClient;
}
}
void OnNewClient(IClientAPI client)
{
client.OnRegionHandleRequest += OnRegionHandleRequest;
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "GridServiceThrottleModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void OnRegionHandleRequest(IClientAPI client, UUID regionID)
{
//m_log.DebugFormat("[GRIDSERVICE THROTTLE]: RegionHandleRequest {0}", regionID);
ulong handle = 0;
if (IsLocalRegionHandle(regionID, out handle))
{
client.SendRegionHandle(regionID, handle);
return;
}
GridRegionRequest request = new GridRegionRequest(client, regionID);
m_RequestQueue.Enqueue(request);
}
private bool IsLocalRegionHandle(UUID regionID, out ulong regionHandle)
{
regionHandle = 0;
foreach (Scene s in m_scenes)
if (s.RegionInfo.RegionID == regionID)
{
regionHandle = s.RegionInfo.RegionHandle;
return true;
}
return false;
}
private void ProcessQueue()
{
while (true)
{
Watchdog.UpdateThread();
GridRegionRequest request = m_RequestQueue.Dequeue();
GridRegion r = m_scenes[0].GridService.GetRegionByUUID(UUID.Zero, request.regionID);
if (r != null && r.RegionHandle != 0)
request.client.SendRegionHandle(request.regionID, r.RegionHandle);
}
}
}
class GridRegionRequest
{
public IClientAPI client;
public UUID regionID;
public GridRegionRequest(IClientAPI c, UUID r)
{
client = c;
regionID = r;
}
}
}

View File

@@ -135,7 +135,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (sp is ScenePresence)
{
AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId);
if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
{
if (m_RestrictInventoryAccessAbroad)
{

View File

@@ -176,7 +176,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library
m_log.InfoFormat("[LIBRARY MODULE]: Loading library archive {0} ({1})...", iarFileName, simpleName);
simpleName = GetInventoryPathFromName(simpleName);
InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, simpleName, iarFileName, false);
InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene.InventoryService, m_MockScene.AssetService, m_MockScene.UserAccountService, uinfo, simpleName, iarFileName, false);
try
{
HashSet<InventoryNodeBase> nodes = archread.Execute();
@@ -185,7 +185,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library
// didn't find the subfolder with the given name; place it on the top
m_log.InfoFormat("[LIBRARY MODULE]: Didn't find {0} in library. Placing archive on the top level", simpleName);
archread.Close();
archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName, false);
archread = new InventoryArchiveReadRequest(m_MockScene.InventoryService, m_MockScene.AssetService, m_MockScene.UserAccountService, uinfo, "/", iarFileName, false);
archread.Execute();
}

View File

@@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
if (umanmod == Name)
{
m_Enabled = true;
RegisterConsoleCmds();
Init();
m_log.DebugFormat("[USER MANAGEMENT MODULE]: {0} is enabled", Name);
}
}

View File

@@ -28,9 +28,11 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
@@ -57,6 +59,10 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
// The cache
protected Dictionary<UUID, UserData> m_UserCache = new Dictionary<UUID, UserData>();
// Throttle the name requests
private OpenSim.Framework.BlockingQueue<NameRequest> m_RequestQueue = new OpenSim.Framework.BlockingQueue<NameRequest>();
#region ISharedRegionModule
public void Initialise(IConfigSource config)
@@ -65,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
if (umanmod == Name)
{
m_Enabled = true;
RegisterConsoleCmds();
Init();
m_log.DebugFormat("[USER MANAGEMENT MODULE]: {0} is enabled", Name);
}
}
@@ -160,16 +166,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
}
else
{
string[] names;
bool foundRealName = TryGetUserNames(uuid, out names);
NameRequest request = new NameRequest(remote_client, uuid);
m_RequestQueue.Enqueue(request);
if (names.Length == 2)
{
if (!foundRealName)
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Sending {0} {1} for {2} to {3} since no bound name found", names[0], names[1], uuid, remote_client.Name);
remote_client.SendNameReply(uuid, names[0], names[1]);
}
}
}
@@ -514,9 +513,8 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
return;
}
//try update unknown users
//and creator's home URL's
if ((oldUser.FirstName == "Unknown" && !creatorData.Contains("Unknown")) || (oldUser.HomeURL != null && !creatorData.StartsWith(oldUser.HomeURL)))
//try update unknown users, but don't update anyone else
if (oldUser.FirstName == "Unknown" && !creatorData.Contains("Unknown"))
{
lock (m_UserCache)
m_UserCache.Remove(id);
@@ -597,6 +595,18 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
#endregion IUserManagement
protected void Init()
{
RegisterConsoleCmds();
Watchdog.StartThread(
ProcessQueue,
"NameRequestThread",
ThreadPriority.BelowNormal,
true,
false);
}
protected void RegisterConsoleCmds()
{
MainConsole.Instance.Commands.AddCommand("Users", true,
@@ -663,5 +673,40 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
MainConsole.Instance.Output(cdt.ToString());
}
private void ProcessQueue()
{
while (true)
{
Watchdog.UpdateThread();
NameRequest request = m_RequestQueue.Dequeue();
string[] names;
bool foundRealName = TryGetUserNames(request.uuid, out names);
if (names.Length == 2)
{
if (!foundRealName)
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Sending {0} {1} for {2} to {3} since no bound name found", names[0], names[1], request.uuid, request.client.Name);
request.client.SendNameReply(request.uuid, names[0], names[1]);
}
}
}
}
class NameRequest
{
public IClientAPI client;
public UUID uuid;
public NameRequest(IClientAPI c, UUID n)
{
client = c;
uuid = n;
}
}
}