Merge branch 'master' into careminster

Conflicts:
	OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
	OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
	OpenSim/Services/HypergridService/UserAgentService.cs
This commit is contained in:
Melanie
2013-07-18 10:08:10 +01:00
134 changed files with 2941 additions and 1318 deletions

View File

@@ -353,6 +353,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
// Position of a sensor in a child prim attached to an avatar
// will be still wrong.
ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
// Don't proceed if the avatar for this attachment has since been removed from the scene.
if (avatar == null)
return sensedEntities;
fromRegionPos = avatar.AbsolutePosition;
q = avatar.Rotation;
}
@@ -483,6 +488,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
// Position of a sensor in a child prim attached to an avatar
// will be still wrong.
ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
// Don't proceed if the avatar for this attachment has since been removed from the scene.
if (avatar == null)
return sensedEntities;
fromRegionPos = avatar.AbsolutePosition;

View File

@@ -332,7 +332,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSensorRemove();
void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
void llSetAlpha(double alpha, int face);
void llSetAngularVelocity(LSL_Vector angvelocity, int local);
void llSetBuoyancy(double buoyancy);
void llSetCameraAtOffset(LSL_Vector offset);
void llSetCameraEyeOffset(LSL_Vector offset);
@@ -344,6 +343,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSetDamage(double damage);
void llSetForce(LSL_Vector force, int local);
void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local);
void llSetAngularVelocity(LSL_Vector angularVelocity, int local);
void llSetHoverHeight(double height, int water, double tau);
void llSetInventoryPermMask(string item, int mask, int value);
void llSetLinkAlpha(int linknumber, double alpha, int face);

View File

@@ -1495,11 +1495,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSetAlpha(alpha, face);
}
public void llSetAngularVelocity(LSL_Vector angvelocity, int local)
{
m_LSL_Functions.llSetAngularVelocity(angvelocity, local);
}
public void llSetBuoyancy(double buoyancy)
{
m_LSL_Functions.llSetBuoyancy(buoyancy);
@@ -1555,6 +1550,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSetForceAndTorque(force, torque, local);
}
public void llSetAngularVelocity(LSL_Vector force, int local)
{
m_LSL_Functions.llSetAngularVelocity(force, local);
}
public void llSetHoverHeight(double height, int water, double tau)
{
m_LSL_Functions.llSetHoverHeight(height, water, tau);