why where map and dynamic textures compressed lossless?

This commit is contained in:
UbitUmarov
2018-05-04 16:59:11 +01:00
parent 9ae3452e03
commit 7838689dda
5 changed files with 9 additions and 9 deletions

View File

@@ -389,7 +389,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
try
{
imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, false);
}
catch (Exception e)
{
@@ -685,7 +685,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
case "S":
myFontStyle |= FontStyle.Strikeout;
break;
case "R": //This special case resets all font properties
case "R": //This special case resets all font properties
myFontStyle = FontStyle.Regular;
break;
}

View File

@@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
using (Bitmap mapbmp = CreateMapTile())
{
if (mapbmp != null)
return OpenJPEG.EncodeFromImage(mapbmp, true);
return OpenJPEG.EncodeFromImage(mapbmp, false);
}
}
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke

View File

@@ -251,7 +251,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
try
{
using (Bitmap mapbmp = CreateMapTile())
return OpenJPEG.EncodeFromImage(mapbmp, true);
return OpenJPEG.EncodeFromImage(mapbmp, false);
}
catch (Exception e)
{

View File

@@ -1673,13 +1673,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
newsize.Height = (int)(by * scale);
using(Bitmap scaledbmp = new Bitmap(mapbmp,newsize))
data = OpenJPEG.EncodeFromImage(scaledbmp, true);
data = OpenJPEG.EncodeFromImage(scaledbmp, false);
}
else
data = OpenJPEG.EncodeFromImage(mapbmp, true);
data = OpenJPEG.EncodeFromImage(mapbmp, false);
}
else
data = OpenJPEG.EncodeFromImage(mapbmp, true);
data = OpenJPEG.EncodeFromImage(mapbmp, false);
if (data != null && data.Length > 0)
{
@@ -1857,7 +1857,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
try
{
return OpenJPEG.EncodeFromImage(overlay, true);
return OpenJPEG.EncodeFromImage(overlay, false);
}
catch (Exception e)
{