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why where map and dynamic textures compressed lossless?
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@@ -389,7 +389,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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try
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{
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imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
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imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, false);
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}
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catch (Exception e)
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{
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@@ -685,7 +685,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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case "S":
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myFontStyle |= FontStyle.Strikeout;
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break;
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case "R": //This special case resets all font properties
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case "R": //This special case resets all font properties
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myFontStyle = FontStyle.Regular;
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break;
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}
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