why where map and dynamic textures compressed lossless?

This commit is contained in:
UbitUmarov
2018-05-04 16:59:11 +01:00
parent 9ae3452e03
commit 7838689dda
5 changed files with 9 additions and 9 deletions

View File

@@ -389,7 +389,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
try
{
imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, false);
}
catch (Exception e)
{
@@ -685,7 +685,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
case "S":
myFontStyle |= FontStyle.Strikeout;
break;
case "R": //This special case resets all font properties
case "R": //This special case resets all font properties
myFontStyle = FontStyle.Regular;
break;
}