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why where map and dynamic textures compressed lossless?
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@@ -251,7 +251,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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try
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{
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using (Bitmap mapbmp = CreateMapTile())
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return OpenJPEG.EncodeFromImage(mapbmp, true);
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return OpenJPEG.EncodeFromImage(mapbmp, false);
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}
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catch (Exception e)
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{
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