why where map and dynamic textures compressed lossless?

This commit is contained in:
UbitUmarov
2018-05-04 16:59:11 +01:00
parent 9ae3452e03
commit 7838689dda
5 changed files with 9 additions and 9 deletions

View File

@@ -251,7 +251,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
try
{
using (Bitmap mapbmp = CreateMapTile())
return OpenJPEG.EncodeFromImage(mapbmp, true);
return OpenJPEG.EncodeFromImage(mapbmp, false);
}
catch (Exception e)
{