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why where map and dynamic textures compressed lossless?
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@@ -189,7 +189,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
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using (Bitmap bitmap = new Bitmap(filename))
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{
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//m_log.Debug("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width);
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imageData = OpenJPEG.EncodeFromImage(bitmap, true);
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imageData = OpenJPEG.EncodeFromImage(bitmap, false);
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}
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AssetBase ass = new AssetBase(UUID.Random(), "region " + name, (sbyte)AssetType.Texture, regionID.ToString());
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