why where map and dynamic textures compressed lossless?

This commit is contained in:
UbitUmarov
2018-05-04 16:59:11 +01:00
parent 9ae3452e03
commit 7838689dda
5 changed files with 9 additions and 9 deletions

View File

@@ -189,7 +189,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
using (Bitmap bitmap = new Bitmap(filename))
{
//m_log.Debug("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width);
imageData = OpenJPEG.EncodeFromImage(bitmap, true);
imageData = OpenJPEG.EncodeFromImage(bitmap, false);
}
AssetBase ass = new AssetBase(UUID.Random(), "region " + name, (sbyte)AssetType.Texture, regionID.ToString());