fixed a timing bug in config re-read. Apparently there is 1000000000 ns in one second...

This commit is contained in:
Tedd Hansen
2008-02-02 07:53:13 +00:00
parent 2db5de3e72
commit 785b641272
6 changed files with 34 additions and 13 deletions

View File

@@ -61,10 +61,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// How many seconds between re-reading config-file. 0 = never. ScriptEngine will try to adjust to new config changes.
/// </summary>
public int RefreshConfigFileSeconds {
get { return (int)(RefreshConfigFilens / 10000); }
set { RefreshConfigFilens = value * 10000; }
get { return (int)(RefreshConfigFilens / 10000000); }
set { RefreshConfigFilens = value * 10000000; }
}
public long RefreshConfigFilens = 0;
public long RefreshConfigFilens;
public ScriptManager GetScriptManager()
{
@@ -131,9 +131,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
}
public void ReadConfig()
{
#if DEBUG
Log.Debug(ScriptEngineName, "Refreshing configuration for all modules");
#endif
//#if DEBUG
// Log.Debug(ScriptEngineName, "Refreshing configuration for all modules");
//#endif
RefreshConfigFileSeconds = ScriptConfigSource.GetInt("RefreshConfig", 30);
// Reload from disk? No!