diff --git a/OpenSim/Framework/Communications/IUserService.cs b/OpenSim/Framework/Communications/IUserService.cs index 725225d9e2..15c5a961bb 100644 --- a/OpenSim/Framework/Communications/IUserService.cs +++ b/OpenSim/Framework/Communications/IUserService.cs @@ -98,7 +98,7 @@ namespace OpenSim.Framework.Communications /// The agent that who's friends list is being updated /// The agent that is getting or loosing permissions /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects - void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms); + void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms); /// /// Logs off a user on the user server @@ -137,9 +137,21 @@ namespace OpenSim.Framework.Communications // But since Scenes only have IUserService references, I'm placing it here for now. bool VerifySession(UUID userID, UUID sessionID); + /// + /// Authenticate a user by their password. + /// + /// + /// This is used by callers outside the login process that want to + /// verify a user who has given their password. + /// + /// This should probably also be in IAuthentication but is here for the same reasons as VerifySession() is + /// + /// + /// + /// + bool AuthenticateUserByPassword(UUID userID, string password); // Temporary Hack until we move everything to the new service model void SetInventoryService(IInventoryService invService); - } } diff --git a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs b/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs index ac0dc6d838..a7572821af 100644 --- a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs +++ b/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs @@ -149,6 +149,11 @@ namespace OpenSim.Framework.Communications.Tests { throw new NotImplementedException(); } + + public virtual bool AuthenticateUserByPassword(UUID userID, string password) + { + throw new NotImplementedException(); + } } } } diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs index 58174a0dd6..1abd733a18 100644 --- a/OpenSim/Framework/Communications/UserManagerBase.cs +++ b/OpenSim/Framework/Communications/UserManagerBase.cs @@ -44,7 +44,8 @@ namespace OpenSim.Framework.Communications /// /// Base class for user management (create, read, etc) /// - public abstract class UserManagerBase : IUserService, IUserAdminService, IAvatarService, IMessagingService, IAuthentication + public abstract class UserManagerBase + : IUserService, IUserAdminService, IAvatarService, IMessagingService, IAuthentication { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); @@ -93,9 +94,9 @@ namespace OpenSim.Framework.Communications public void AddPlugin(string provider, string connect) { m_plugins.AddRange(DataPluginFactory.LoadDataPlugins(provider, connect)); - } + } - #region UserProfile + #region UserProfile public virtual void AddTemporaryUserProfile(UserProfileData userProfile) { @@ -891,7 +892,10 @@ namespace OpenSim.Framework.Communications if (userProfile != null && userProfile.CurrentAgent != null) { - m_log.DebugFormat("[USER AUTH]: Verifying session {0} for {1}; current session {2}", sessionID, userID, userProfile.CurrentAgent.SessionID); + m_log.DebugFormat( + "[USER AUTH]: Verifying session {0} for {1}; current session {2}", + sessionID, userID, userProfile.CurrentAgent.SessionID); + if (userProfile.CurrentAgent.SessionID == sessionID) { return true; @@ -901,6 +905,26 @@ namespace OpenSim.Framework.Communications return false; } + public virtual bool AuthenticateUserByPassword(UUID userID, string password) + { +// m_log.DebugFormat("[USER AUTH]: Authenticating user {0} given password {1}", userID, password); + + UserProfileData userProfile = GetUserProfile(userID); + + if (null == userProfile) + return false; + + string md5PasswordHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + userProfile.PasswordSalt); + +// m_log.DebugFormat( +// "[USER AUTH]: Submitted hash {0}, stored hash {1}", md5PasswordHash, userProfile.PasswordHash); + + if (md5PasswordHash == userProfile.PasswordHash) + return true; + else + return false; + } + #endregion } } diff --git a/OpenSim/Grid/UserServer.Modules/UserManager.cs b/OpenSim/Grid/UserServer.Modules/UserManager.cs index 002f232a63..bc19ac840e 100644 --- a/OpenSim/Grid/UserServer.Modules/UserManager.cs +++ b/OpenSim/Grid/UserServer.Modules/UserManager.cs @@ -108,6 +108,9 @@ namespace OpenSim.Grid.UserServer.Modules m_httpServer.AddXmlRPCHandler("get_user_by_uuid", XmlRPCGetUserMethodUUID); m_httpServer.AddXmlRPCHandler("get_avatar_picker_avatar", XmlRPCGetAvatarPickerAvatar); + // Used by IAR module to do password checks + //m_httpServer.AddXmlRPCHandler("authenticate_user_by_password", XmlRPCAuthenticateUserMethodPassword); + m_httpServer.AddXmlRPCHandler("update_user_current_region", XmlRPCAtRegion); m_httpServer.AddXmlRPCHandler("logout_of_simulator", XmlRPCLogOffUserMethodUUID); m_httpServer.AddXmlRPCHandler("get_agent_by_uuid", XmlRPCGetAgentMethodUUID); @@ -203,6 +206,57 @@ namespace OpenSim.Grid.UserServer.Modules #region XMLRPC User Methods + /// + /// Authenticate a user using their password + /// + /// Must contain values for "user_uuid" and "password" keys + /// + /// + public XmlRpcResponse XmlRPCAuthenticateUserMethodPassword(XmlRpcRequest request, IPEndPoint remoteClient) + { +// m_log.DebugFormat("[USER MANAGER]: Received authenticated user by password request from {0}", remoteClient); + + Hashtable requestData = (Hashtable)request.Params[0]; + string userUuidRaw = (string)requestData["user_uuid"]; + string password = (string)requestData["password"]; + + if (null == userUuidRaw) + return Util.CreateUnknownUserErrorResponse(); + + UUID userUuid; + if (!UUID.TryParse(userUuidRaw, out userUuid)) + return Util.CreateUnknownUserErrorResponse(); + + UserProfileData userProfile = m_userDataBaseService.GetUserProfile(userUuid); + if (null == userProfile) + return Util.CreateUnknownUserErrorResponse(); + + string authed; + + if (null == password) + { + authed = "FALSE"; + } + else + { + if (m_userDataBaseService.AuthenticateUserByPassword(userUuid, password)) + authed = "TRUE"; + else + authed = "FALSE"; + } + +// m_log.DebugFormat( +// "[USER MANAGER]: Authentication by password result from {0} for {1} is {2}", +// remoteClient, userUuid, authed); + + XmlRpcResponse response = new XmlRpcResponse(); + Hashtable responseData = new Hashtable(); + responseData["auth_user"] = authed; + response.Value = responseData; + + return response; + } + public XmlRpcResponse XmlRPCGetAvatarPickerAvatar(XmlRpcRequest request, IPEndPoint remoteClient) { // XmlRpcResponse response = new XmlRpcResponse(); @@ -246,10 +300,10 @@ namespace OpenSim.Grid.UserServer.Modules m_userDataBaseService.CommitAgent(ref userProfile); //setUserProfile(userProfile); - returnstring = "TRUE"; } } + responseData.Add("returnString", returnstring); response.Value = responseData; return response; diff --git a/OpenSim/Region/Communications/Local/LocalUserServices.cs b/OpenSim/Region/Communications/Local/LocalUserServices.cs index af4fb37692..d18937e327 100644 --- a/OpenSim/Region/Communications/Local/LocalUserServices.cs +++ b/OpenSim/Region/Communications/Local/LocalUserServices.cs @@ -80,6 +80,21 @@ namespace OpenSim.Region.Communications.Local throw new Exception("[LOCAL USER SERVICES]: Unknown master user UUID. Possible reason: UserServer is not running."); } return data; - } + } + + public override bool AuthenticateUserByPassword(UUID userID, string password) + { + UserProfileData userProfile = GetUserProfile(userID); + + if (null == userProfile) + return false; + + string md5PasswordHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + userProfile.PasswordSalt); + + if (md5PasswordHash == userProfile.PasswordHash) + return true; + else + return false; + } } -} +} \ No newline at end of file diff --git a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs index dff8305a59..89b3e428e5 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs @@ -140,6 +140,47 @@ namespace OpenSim.Region.Communications.OGS1 { m_log.DebugFormat("[OGS1 USER SERVICES]: Verifying user session for " + userID); return AuthClient.VerifySession(GetUserServerURL(userID), userID, sessionID); - } + } + + public override bool AuthenticateUserByPassword(UUID userID, string password) + { + try + { + Hashtable param = new Hashtable(); + param["user_uuid"] = userID.ToString(); + param["password"] = password; + IList parameters = new ArrayList(); + parameters.Add(param); + XmlRpcRequest req = new XmlRpcRequest("authenticate_user_by_password", parameters); + XmlRpcResponse resp = req.Send(m_commsManager.NetworkServersInfo.UserURL, 30000); + Hashtable respData = (Hashtable)resp.Value; + +// foreach (object key in respData.Keys) +// { +// Console.WriteLine("respData {0}, {1}", key, respData[key]); +// } + +// m_log.DebugFormat( +// "[OGS1 USER SERVICES]: AuthenticatedUserByPassword response for {0} is [{1}]", +// userID, respData["auth_user"]); + + if ((string)respData["auth_user"] == "TRUE") + { + return true; + } + else + { + return false; + } + } + catch (Exception e) + { + m_log.ErrorFormat( + "[OGS1 USER SERVICES]: Error when trying to authenticate user by password from remote user server: {0}", + e); + + return false; + } + } } } \ No newline at end of file diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 196205c3b0..b82b94094f 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs @@ -322,7 +322,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver /// User password /// protected CachedUserInfo GetUserInfo(string firstName, string lastName, string pass) - { + { CachedUserInfo userInfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(firstName, lastName); //m_aScene.CommsManager.UserService.GetUserProfile(firstName, lastName); if (null == userInfo) @@ -333,29 +333,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver return null; } - string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(pass) + ":" + userInfo.UserProfile.PasswordSalt); - - if (userInfo.UserProfile.PasswordHash == null || userInfo.UserProfile.PasswordHash == String.Empty) + if (m_aScene.CommsManager.UserService.AuthenticateUserByPassword(userInfo.UserProfile.ID, pass)) { - m_log.ErrorFormat( - "[INVENTORY ARCHIVER]: Sorry, the grid mode service is not providing password hash details for the check. This will be fixed in an OpenSim git revision soon"); - - return null; + return userInfo; } - -// m_log.DebugFormat( -// "[INVENTORY ARCHIVER]: received salt {0}, hash {1}, supplied hash {2}", -// userInfo.UserProfile.PasswordSalt, userInfo.UserProfile.PasswordHash, md5PasswdHash); - - if (userInfo.UserProfile.PasswordHash != md5PasswdHash) + else { m_log.ErrorFormat( "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", firstName, lastName); + return null; } - - return userInfo; } ///