* Implements Sound on Objects for IObject in MRM

* Method: IObject.Sound.Play(UUID sound, double volume)
* More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
This commit is contained in:
Adam Frisby
2009-05-29 22:44:49 +00:00
parent d0084f08f2
commit 78bec42225
3 changed files with 29 additions and 1 deletions

View File

@@ -170,6 +170,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
IObjectPhysics Physics { get; }
IObjectSound Sound { get; }
/// <summary>
/// Causes the object to speak to its surroundings,