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* Implements Sound on Objects for IObject in MRM
* Method: IObject.Sound.Play(UUID sound, double volume) * More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
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@@ -170,6 +170,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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IObjectPhysics Physics { get; }
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IObjectSound Sound { get; }
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/// <summary>
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/// Causes the object to speak to its surroundings,
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