* Implements Sound on Objects for IObject in MRM

* Method: IObject.Sound.Play(UUID sound, double volume)
* More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
This commit is contained in:
Adam Frisby
2009-05-29 22:44:49 +00:00
parent d0084f08f2
commit 78bec42225
3 changed files with 29 additions and 1 deletions

View File

@@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
{
interface IObjectSound
{
void Play(UUID soundAsset, double volume);
}
}