Merge branch 'avination' into careminster

This commit is contained in:
Melanie
2012-05-27 19:35:36 +01:00
8 changed files with 561 additions and 342 deletions

View File

@@ -329,11 +329,13 @@ namespace OpenSim.Region.Framework.Scenes
private Vector3 m_cameraAtOffset;
private bool m_forceMouselook;
// TODO: Collision sound should have default.
// 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
private sbyte m_collisionSoundType;
private UUID m_collisionSound;
private float m_collisionSoundVolume;
private DateTime LastColSoundSentTime;
private int LastColSoundSentTime;
private SOPVehicle m_vehicle = null;
@@ -374,7 +376,7 @@ namespace OpenSim.Region.Framework.Scenes
// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
// the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
m_inventory = new SceneObjectPartInventory(this);
LastColSoundSentTime = DateTime.UtcNow;
LastColSoundSentTime = Util.EnvironmentTickCount();
}
/// <summary>
@@ -1353,12 +1355,39 @@ namespace OpenSim.Region.Framework.Scenes
public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
// 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
// runtime thing.. do not persist
[XmlIgnore]
public sbyte CollisionSoundType
{
get
{
return m_collisionSoundType;
}
set
{
m_collisionSoundType = value;
if (value == -1)
m_collisionSound = invalidCollisionSoundUUID;
else if (value == 0)
m_collisionSound = UUID.Zero;
}
}
public UUID CollisionSound
{
get { return m_collisionSound; }
set
{
m_collisionSound = value;
if (value == invalidCollisionSoundUUID)
m_collisionSoundType = -1;
else if (value == UUID.Zero)
m_collisionSoundType = 0;
else
m_collisionSoundType = 1;
aggregateScriptEvents();
}
}
@@ -1586,7 +1615,10 @@ namespace OpenSim.Region.Framework.Scenes
}
}
else if (PhysActor == null)
{
ApplyPhysics((uint)Flags, VolumeDetectActive, false);
UpdatePhysicsSubscribedEvents();
}
else
{
PhysActor.PhysicsShapeType = m_physicsShapeType;
@@ -2646,13 +2678,42 @@ namespace OpenSim.Region.Framework.Scenes
else
{
List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
// calculate things that started colliding this time
// and build up list of colliders this time
foreach (uint localid in collissionswith.Keys)
if (!VolumeDetectActive && CollisionSoundType >= 0)
{
thisHitColliders.Add(localid);
if (!m_lastColliders.Contains(localid))
startedColliders.Add(localid);
CollisionForSoundInfo soundinfo;
ContactPoint curcontact;
foreach (uint id in collissionswith.Keys)
{
thisHitColliders.Add(id);
if (!m_lastColliders.Contains(id))
{
startedColliders.Add(id);
curcontact = collissionswith[id];
if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
{
soundinfo = new CollisionForSoundInfo();
soundinfo.colliderID = id;
soundinfo.position = curcontact.Position;
soundinfo.relativeVel = curcontact.RelativeSpeed;
soundinfolist.Add(soundinfo);
}
}
}
}
else
{
foreach (uint id in collissionswith.Keys)
{
thisHitColliders.Add(id);
if (!m_lastColliders.Contains(id))
startedColliders.Add(id);
}
}
// calculate things that ended colliding
@@ -2669,17 +2730,14 @@ namespace OpenSim.Region.Framework.Scenes
// remove things that ended colliding from the last colliders list
foreach (uint localID in endedColliders)
m_lastColliders.Remove(localID);
// play sounds.
if (soundinfolist.Count > 0)
CollisionSounds.PartCollisionSound(this, soundinfolist);
}
// play the sound.
bool IsNotVolumeDtc = !VolumeDetectActive;
if (IsNotVolumeDtc && startedColliders.Count > 0 && CollisionSound != invalidCollisionSoundUUID)
CollisionSounds.PartCollisionSound(this, startedColliders);
SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
if (IsNotVolumeDtc)
if (!VolumeDetectActive)
SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
@@ -3224,8 +3282,8 @@ namespace OpenSim.Region.Framework.Scenes
if (volume < 0)
volume = 0;
DateTime now = DateTime.UtcNow;
if((now - LastColSoundSentTime).Milliseconds < 200) // reduce rate to 5 per sec per part ??
int now = Util.EnvironmentTickCount();
if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200)
return;
LastColSoundSentTime = now;
@@ -4623,7 +4681,15 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks>
public void RemoveFromPhysics()
{
ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor);
PhysicsActor pa = PhysActor;
if (pa != null)
{
pa.OnCollisionUpdate -= PhysicsCollision;
pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
pa.OnOutOfBounds -= PhysicsOutOfBounds;
ParentGroup.Scene.PhysicsScene.RemovePrim(pa);
}
PhysActor = null;
}
@@ -4792,7 +4858,8 @@ namespace OpenSim.Region.Framework.Scenes
pa.OnCollisionUpdate -= PhysicsCollision;
bool hassound = ( CollisionSound != invalidCollisionSoundUUID);
bool hassound = (CollisionSoundType >= 0 && !VolumeDetectActive);
scriptEvents CombinedEvents = AggregateScriptEvents;
// merge with root part
@@ -4801,10 +4868,7 @@ namespace OpenSim.Region.Framework.Scenes
// submit to this part case
if (VolumeDetectActive)
{
CombinedEvents &= PhyscicsVolumeDtcSubsEvents;
hassound = false;
}
else if ((Flags & PrimFlags.Phantom) != 0)
CombinedEvents &= PhyscicsPhantonSubsEvents;
else