* minor: Clean up of logging messages to make following the client login process easier

* documentation
This commit is contained in:
Justin Clarke Casey
2008-09-07 03:22:33 +00:00
parent ea8c18f63d
commit 78f831ef52
7 changed files with 113 additions and 61 deletions

View File

@@ -75,7 +75,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected IPAddress listenIP = IPAddress.Parse("0.0.0.0");
protected IScene m_localScene;
protected AssetCache m_assetCache;
protected AgentCircuitManager m_authenticateSessionsClass;
/// <value>
/// Manages authentication for agent circuits
/// </value>
protected AgentCircuitManager m_circuitManager;
public LLPacketServer PacketServer
{
@@ -132,14 +136,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, assetCache, authenticateClass);
}
public void Initialise(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
/// <summary>
/// Initialize the server
/// </summary>
/// <param name="_listenIP"></param>
/// <param name="port"></param>
/// <param name="proxyPortOffset"></param>
/// <param name="allow_alternate_port"></param>
/// <param name="assetCache"></param>
/// <param name="circuitManager"></param>
public void Initialise(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager circuitManager)
{
this.proxyPortOffset = proxyPortOffset;
listenPort = (uint) (port + proxyPortOffset);
listenIP = _listenIP;
Allow_Alternate_Port = allow_alternate_port;
m_assetCache = assetCache;
m_authenticateSessionsClass = authenticateClass;
m_circuitManager = circuitManager;
CreatePacketServer();
// Return new port
@@ -177,7 +191,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
// TODO : Actually only handle those states that we have control over, re-throw everything else,
// TODO: implement cases as we encounter them.
//m_log.Error("[UDPSERVER]: Connection Error! - " + e.ToString());
//m_log.Error("[[CLIENT]: ]: Connection Error! - " + e.ToString());
switch (e.SocketErrorCode)
{
case SocketError.AlreadyInProgress:
@@ -193,7 +207,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
catch (ObjectDisposedException e)
{
m_log.DebugFormat("ObjectDisposedException: Object {0} disposed.", e.ObjectName);
m_log.DebugFormat("[CLIENT]: ObjectDisposedException: Object {0} disposed.", e.ObjectName);
// Uhh, what object, and why? this needs better handling.
}
@@ -213,15 +227,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
catch (MalformedDataException e)
{
m_log.DebugFormat("Dropped Malformed Packet due to MalformedDataException: {0}", e.StackTrace);
m_log.DebugFormat("[CLIENT]: Dropped Malformed Packet due to MalformedDataException: {0}", e.StackTrace);
}
catch (IndexOutOfRangeException e)
{
m_log.DebugFormat("Dropped Malformed Packet due to IndexOutOfRangeException: {0}", e.StackTrace);
m_log.DebugFormat("[CLIENT]: Dropped Malformed Packet due to IndexOutOfRangeException: {0}", e.StackTrace);
}
catch (Exception e)
{
m_log.Debug("[UDPSERVER]: " + e.ToString());
m_log.Debug("[CLIENT]: " + e.ToString());
}
}
@@ -249,8 +263,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else if (packet.Type == PacketType.UseCircuitCode)
{
// new client
m_log.Debug("[UDPSERVER]: Adding New Client");
AddNewClient(packet);
UseCircuitCodePacket p = (UseCircuitCodePacket)packet;
@@ -267,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
catch (Exception e)
{
m_log.Error("[UDPSERVER]: Exception in processing packet - ignoring: ", e);
m_log.Error("[CLIENT]: Exception in processing packet - ignoring: ", e);
}
}
}
@@ -280,7 +292,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
catch (SocketException e)
{
m_log.ErrorFormat("[UDPSERVER]: BeginRecieve threw exception " + e.Message + ": " + e.StackTrace );
m_log.ErrorFormat("[CLIENT]: BeginRecieve threw exception " + e.Message + ": " + e.StackTrace );
ResetEndPoint();
}
}
@@ -339,19 +351,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return;
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
m_log.DebugFormat("[CLIENT]: Adding new circuit for agent {0}, circuit code {1}", useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
lock (clientCircuits)
{
if (!clientCircuits.ContainsKey(epSender))
clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
else
m_log.Error("[UDPSERVER]: clientCircuits already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
m_log.Error("[CLIENT]: clientCircuits already contains entry for user " + useCircuit.CircuitCode.Code + ". NOT adding.");
}
// This doesn't need locking as it's synchronized data
if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender);
else
m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
m_log.Error("[CLIENT]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code + ". NOT adding.");
lock (proxyCircuits)
@@ -359,10 +374,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
proxyCircuits.Add(useCircuit.CircuitCode.Code, epProxy);
else
m_log.Error("[UDPSERVER]: proxyCircuits already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
m_log.Error("[CLIENT]: proxyCircuits already contains entry for user " + useCircuit.CircuitCode.Code + ". NOT adding.");
}
PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass, epProxy);
if (!PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_circuitManager, epProxy))
m_log.ErrorFormat(
"[CLIENT]: A circuit already existed for agent {0}, circuit {1}",
useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
}
PacketPool.Instance.ReturnPacket(packet);
@@ -371,7 +389,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void ServerListener()
{
uint newPort = listenPort;
m_log.Info("[SERVER]: Opening UDP socket on " + listenIP + " " + newPort + ".");
m_log.Info("[UDPSERVER]: Opening UDP socket on " + listenIP + " " + newPort + ".");
ServerIncoming = new IPEndPoint(listenIP, (int)newPort);
m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
@@ -385,14 +403,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
listenPort = newPort;
m_log.Info("[SERVER]: UDP socket bound, getting ready to listen");
m_log.Info("[UDPSERVER]: UDP socket bound, getting ready to listen");
ipeSender = new IPEndPoint(listenIP, 0);
epSender = (EndPoint)ipeSender;
ReceivedData = new AsyncCallback(OnReceivedData);
m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
m_log.Info("[SERVER]: Listening on port " + newPort);
m_log.Info("[UDPSERVER]: Listening on port " + newPort);
}
public virtual void RegisterPacketServer(LLPacketServer server)
@@ -409,7 +427,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
sendto = (EndPoint)clientCircuits_reverse[circuitcode];
} catch {
// Exceptions here mean there is no circuit
m_log.Warn("Circuit not found, not sending packet");
m_log.Warn("[CLIENT]: Circuit not found, not sending packet");
return;
}
@@ -448,7 +466,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
else
{
m_log.DebugFormat(
"[UDPSERVER]: endpoint for circuit code {0} in RemoveClientCircuit() was unexpectedly null!", circuitcode);
"[CLIENT]: endpoint for circuit code {0} in RemoveClientCircuit() was unexpectedly null!", circuitcode);
}
}
lock (proxyCircuits)
@@ -472,14 +490,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (!clientCircuits.ContainsKey(userEP))
clientCircuits.Add(userEP, useCircuit.CircuitCode.Code);
else
m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
m_log.Error("[CLIENT]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
}
// This data structure is synchronized, so we don't need the lock
if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, userEP);
else
m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
m_log.Error("[CLIENT]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
lock (proxyCircuits)
{
@@ -495,7 +513,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
PacketServer.AddNewClient(userEP, useCircuit, m_assetCache, m_authenticateSessionsClass, proxyEP);
PacketServer.AddNewClient(userEP, useCircuit, m_assetCache, m_circuitManager, proxyEP);
}
}
}