New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as originally proposed in SL Jira (https://jira.secondlife.com/browse/SVC-244).

This commit is contained in:
Snoopy Pfeffer
2012-04-10 21:49:43 +02:00
parent 4ab479bf58
commit 78fd487a70
5 changed files with 84 additions and 2 deletions

View File

@@ -157,12 +157,18 @@ namespace OpenSim.Region.CoreModules.World.Estate
sendRegionInfoPacketToAll();
}
public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture)
public void setEstateTerrainBaseTexture(int level, UUID texture)
{
setEstateTerrainBaseTexture(null, level, texture);
sendRegionHandshakeToAll();
}
public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture)
{
if (texture == UUID.Zero)
return;
switch (corner)
switch (level)
{
case 0:
Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
@@ -182,6 +188,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
sendRegionInfoPacketToAll();
}
public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue)
{
setEstateTerrainTextureHeights(null, corner, lowValue, highValue);
}
public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
{
switch (corner)