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New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as originally proposed in SL Jira (https://jira.secondlife.com/browse/SVC-244).
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@@ -157,12 +157,18 @@ namespace OpenSim.Region.CoreModules.World.Estate
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sendRegionInfoPacketToAll();
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}
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public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture)
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public void setEstateTerrainBaseTexture(int level, UUID texture)
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{
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setEstateTerrainBaseTexture(null, level, texture);
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sendRegionHandshakeToAll();
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}
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public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture)
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{
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if (texture == UUID.Zero)
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return;
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switch (corner)
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switch (level)
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{
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case 0:
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Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
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@@ -182,6 +188,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
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sendRegionInfoPacketToAll();
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}
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public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue)
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{
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setEstateTerrainTextureHeights(null, corner, lowValue, highValue);
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}
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public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
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{
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switch (corner)
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