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Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory.
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@@ -27,7 +27,7 @@
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*/
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using System.Collections.Generic;
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using Axiom.Math;
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using OpenSim.Physics.Manager;
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using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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{
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@@ -27,7 +27,7 @@
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*/
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using Axiom.Math;
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namespace OpenSim.Physics.Manager
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namespace OpenSim.Region.Physics.Manager
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{
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public delegate void PositionUpdate(PhysicsVector position);
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public delegate void VelocityUpdate(PhysicsVector velocity);
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@@ -31,7 +31,7 @@ using System.IO;
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using System.Reflection;
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using OpenSim.Framework.Console;
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namespace OpenSim.Physics.Manager
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namespace OpenSim.Region.Physics.Manager
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{
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/// <summary>
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/// Description of MyClass.
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@@ -28,7 +28,7 @@
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using OpenSim.Framework.Console;
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using Axiom.Math;
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namespace OpenSim.Physics.Manager
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namespace OpenSim.Region.Physics.Manager
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{
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public abstract class PhysicsScene
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{
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@@ -25,7 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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namespace OpenSim.Physics.Manager
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namespace OpenSim.Region.Physics.Manager
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{
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public class PhysicsVector
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{
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@@ -30,7 +30,7 @@ using System.Threading;
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using System.Collections.Generic;
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using Axiom.Math;
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using Ode.NET;
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using OpenSim.Physics.Manager;
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using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Physics.OdePlugin
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{
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@@ -27,7 +27,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using OpenSim.Physics.Manager;
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using OpenSim.Region.Physics.Manager;
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using PhysXWrapper;
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using Quaternion=Axiom.Math.Quaternion;
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