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Adds osDrawPolygon to OSSL. Works a little different then other OS Drawing functions, this one has no start and end point, but a number of points that will form the desired polygon. Only FilledPolygon implemented so far.
* Also added some LSL transparent type conversion, as it's done in LSL scripting (string to integer, float to string, etc)
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@@ -833,6 +833,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return drawList;
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}
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public string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y)
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{
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CheckThreatLevel(ThreatLevel.None, "osDrawFilledPolygon");
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m_host.AddScriptLPS(1);
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if (x.Length != y.Length || x.Length < 3)
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{
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return "";
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}
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drawList += "FillPolygon " + x.GetLSLStringItem(0) + "," + y.GetLSLStringItem(0);
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for (int i = 1; i < x.Length; i++)
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{
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drawList += "," + x.GetLSLStringItem(i) + "," + y.GetLSLStringItem(i);
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}
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drawList += "; ";
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return drawList;
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}
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public string osSetFontSize(string drawList, int fontSize)
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{
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CheckThreatLevel(ThreatLevel.None, "osSetFontSize");
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