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Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now
recycled to improve performance and memory usage.
This commit is contained in:
131
OpenSim/Framework/PacketPool.cs
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131
OpenSim/Framework/PacketPool.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections;
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using libsecondlife.Packets;
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namespace OpenSim.Framework
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{
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public sealed class PacketPool
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{
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// Set up a thread-safe singleton pattern
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static PacketPool()
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{
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}
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private static readonly PacketPool instance = new PacketPool();
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public static PacketPool Instance
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{
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get { return instance; }
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}
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private Hashtable pool = new Hashtable();
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public Packet GetPacket(PacketType type)
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{
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Packet packet = null;
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lock (pool)
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{
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if (pool[type] == null || ((Stack) pool[type]).Count == 0)
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{
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// Creating a new packet if we cannot reuse an old package
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packet = Packet.BuildPacket(type);
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}
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else
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{
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// Recycle old packages
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packet = (Packet) ((Stack) pool[type]).Pop();
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}
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}
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return packet;
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}
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private byte[] decoded_header = new byte[10];
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private PacketType GetType(byte[] bytes)
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{
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ushort id;
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libsecondlife.PacketFrequency freq;
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Buffer.BlockCopy(bytes, 0, decoded_header, 0, 10);
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if((bytes[0] & libsecondlife.Helpers.MSG_ZEROCODED)!=0)
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{
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libsecondlife.Helpers.ZeroDecodeCommand(bytes, decoded_header);
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}
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if (decoded_header[6] == 0xFF)
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{
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if (decoded_header[7] == 0xFF)
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{
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id = (ushort)((decoded_header[8] << 8) + decoded_header[9]);
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freq = libsecondlife.PacketFrequency.Low;
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}
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else
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{
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id = (ushort)decoded_header[7];
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freq = libsecondlife.PacketFrequency.Medium;
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}
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}
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else
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{
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id = (ushort)decoded_header[6];
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freq = libsecondlife.PacketFrequency.High;
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}
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return Packet.GetType(id, freq);
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}
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public Packet GetPacket(byte[] bytes, ref int packetEnd, byte[] zeroBuffer)
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{
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PacketType type = GetType(bytes);
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int i = 0;
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Packet packet = GetPacket(type);
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packet.FromBytes(bytes, ref i, ref packetEnd, zeroBuffer);
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return packet;
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}
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public void ReturnPacket(Packet packet)
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{
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lock (pool)
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{
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PacketType type = packet.Type;
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if (pool[type] == null)
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{
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pool[type] = new Stack();
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}
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((Stack) pool[type]).Push(packet);
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}
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}
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}
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}
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