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First part of changing prim's permission flags to use the correct enum (libsl PermissionMask)
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@@ -41,7 +41,6 @@ namespace OpenSim.Region.Environment.Modules
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//this is a first attempt, to start breaking the mess thats called the assetcache up.
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// basically this should be the texture sending (to clients) code moved out of assetcache
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//and some small clean up
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// but on first tests it didn't seem to work very well so is currently not in use.
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public class TextureDownloadModule : IRegionModule
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{
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private Scene m_scene;
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@@ -173,5 +172,6 @@ namespace OpenSim.Region.Environment.Modules
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sender.Sending = false;
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m_scene.AddPendingDownloads(-1);
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}
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}
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}
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