First part of changing prim's permission flags to use the correct enum (libsl PermissionMask)

This commit is contained in:
MW
2008-01-16 17:31:07 +00:00
parent 771ed747e5
commit 795a339af5
3 changed files with 53 additions and 59 deletions

View File

@@ -41,7 +41,6 @@ namespace OpenSim.Region.Environment.Modules
//this is a first attempt, to start breaking the mess thats called the assetcache up.
// basically this should be the texture sending (to clients) code moved out of assetcache
//and some small clean up
// but on first tests it didn't seem to work very well so is currently not in use.
public class TextureDownloadModule : IRegionModule
{
private Scene m_scene;
@@ -173,5 +172,6 @@ namespace OpenSim.Region.Environment.Modules
sender.Sending = false;
m_scene.AddPendingDownloads(-1);
}
}
}