BulletSim: add failure flag for meshing failure vs asset fetch failure

so error messages make more sense.
Change some BulletSim status log messages from WARN to INFO.
Update TODO list.
This commit is contained in:
Robert Adams
2013-06-10 14:12:45 -07:00
parent 57141e34bf
commit 795acaa6aa
4 changed files with 51 additions and 34 deletions

View File

@@ -148,7 +148,7 @@ public abstract class BSPhysObject : PhysicsActor
// The asset state is first 'Unknown' then 'Waiting' then either 'Failed' or 'Fetched'.
public enum PrimAssetCondition
{
Unknown, Waiting, Failed, Fetched
Unknown, Waiting, FailedAssetFetch, FailedMeshing, Fetched
}
public PrimAssetCondition PrimAssetState { get; set; }