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BulletSim: add failure flag for meshing failure vs asset fetch failure
so error messages make more sense. Change some BulletSim status log messages from WARN to INFO. Update TODO list.
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@@ -148,7 +148,7 @@ public abstract class BSPhysObject : PhysicsActor
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// The asset state is first 'Unknown' then 'Waiting' then either 'Failed' or 'Fetched'.
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public enum PrimAssetCondition
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{
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Unknown, Waiting, Failed, Fetched
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Unknown, Waiting, FailedAssetFetch, FailedMeshing, Fetched
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}
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public PrimAssetCondition PrimAssetState { get; set; }
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