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Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet ready for user use.
Adds regression test.
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@@ -508,6 +508,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osNpcRemove(npc);
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}
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public LSL_Key osOwnerSaveAppearance(string notecardName)
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{
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return m_OSSL_Functions.osOwnerSaveAppearance(notecardName);
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}
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public OSSLPrim Prim;
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[Serializable]
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