mirror of
https://github.com/opensim/opensim.git
synced 2026-08-23 06:35:37 +08:00
Merge branch '0.7-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7-post-fixes
This commit is contained in:
@@ -465,22 +465,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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//Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
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// Utility function for llRot2Euler
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// normalize an angle between -PI and PI (-180 to +180 degrees)
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protected double NormalizeAngle(double angle)
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{
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if (angle > -Math.PI && angle < Math.PI)
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return angle;
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int numPis = (int)(Math.PI / angle);
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double remainder = angle - Math.PI * numPis;
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if (numPis % 2 == 1)
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return Math.PI - angle;
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return remainder;
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}
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// Old implementation of llRot2Euler, now normalized
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// Old implementation of llRot2Euler. Normalization not required as Atan2 function will
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// only return values >= -PI (-180 degrees) and <= PI (180 degrees).
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public LSL_Vector llRot2Euler(LSL_Rotation r)
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{
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@@ -492,13 +478,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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double n = 2 * (r.y * r.s + r.x * r.z);
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double p = m * m - n * n;
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if (p > 0)
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return new LSL_Vector(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))),
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NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))),
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NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))));
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return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)),
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Math.Atan2(n, Math.Sqrt(p)),
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Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)));
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else if (n > 0)
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return new LSL_Vector(0.0, Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
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return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
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else
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return new LSL_Vector(0.0, -Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
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return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
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}
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/* From wiki:
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@@ -5874,6 +5860,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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PSYS_PART_MAX_AGE = 7,
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PSYS_SRC_ACCEL = 8,
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PSYS_SRC_PATTERN = 9,
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PSYS_SRC_INNERANGLE = 10,
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PSYS_SRC_OUTERANGLE = 11,
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PSYS_SRC_TEXTURE = 12,
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PSYS_SRC_BURST_RATE = 13,
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PSYS_SRC_BURST_PART_COUNT = 15,
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@@ -6006,6 +5994,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
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break;
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// PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The
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// PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The
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// client tells the difference between the two by looking at the 0x02 bit in
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// the PartFlags variable.
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case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
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tempf = (float)rules.GetLSLFloatItem(i + 1);
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prules.InnerAngle = (float)tempf;
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prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
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break;
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case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
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tempf = (float)rules.GetLSLFloatItem(i + 1);
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prules.OuterAngle = (float)tempf;
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prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
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break;
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case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
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prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
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break;
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@@ -6062,11 +6066,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN:
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tempf = (float)rules.GetLSLFloatItem(i + 1);
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prules.InnerAngle = (float)tempf;
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prules.PartFlags |= 0x02; // Set new angle format.
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break;
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case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END:
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tempf = (float)rules.GetLSLFloatItem(i + 1);
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prules.OuterAngle = (float)tempf;
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prules.PartFlags |= 0x02; // Set new angle format.
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break;
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}
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@@ -701,9 +701,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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}
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ScriptInstance instance = null;
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lock (m_Scripts)
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{
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ScriptInstance instance = null;
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// Create the object record
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if ((!m_Scripts.ContainsKey(itemID)) ||
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@@ -786,28 +786,29 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_Scripts[itemID] = instance;
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}
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lock (m_PrimObjects)
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{
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if (!m_PrimObjects.ContainsKey(localID))
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m_PrimObjects[localID] = new List<UUID>();
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if (!m_PrimObjects[localID].Contains(itemID))
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m_PrimObjects[localID].Add(itemID);
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}
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if (!m_Assemblies.ContainsKey(assetID))
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m_Assemblies[assetID] = assembly;
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lock (m_AddingAssemblies)
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{
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m_AddingAssemblies[assembly]--;
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}
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if (instance!=null)
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instance.Init();
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}
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lock (m_PrimObjects)
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{
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if (!m_PrimObjects.ContainsKey(localID))
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m_PrimObjects[localID] = new List<UUID>();
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if (!m_PrimObjects[localID].Contains(itemID))
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m_PrimObjects[localID].Add(itemID);
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}
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if (!m_Assemblies.ContainsKey(assetID))
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m_Assemblies[assetID] = assembly;
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lock (m_AddingAssemblies)
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{
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m_AddingAssemblies[assembly]--;
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}
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if (instance != null)
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instance.Init();
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return true;
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}
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@@ -820,60 +821,60 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_CompileDict.Remove(itemID);
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}
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IScriptInstance instance = null;
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lock (m_Scripts)
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{
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// Do we even have it?
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if (!m_Scripts.ContainsKey(itemID))
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return;
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IScriptInstance instance=m_Scripts[itemID];
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instance=m_Scripts[itemID];
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m_Scripts.Remove(itemID);
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}
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instance.ClearQueue();
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instance.Stop(0);
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instance.ClearQueue();
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instance.Stop(0);
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// bool objectRemoved = false;
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lock (m_PrimObjects)
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lock (m_PrimObjects)
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{
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// Remove the script from it's prim
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if (m_PrimObjects.ContainsKey(localID))
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{
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// Remove the script from it's prim
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if (m_PrimObjects.ContainsKey(localID))
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{
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// Remove inventory item record
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if (m_PrimObjects[localID].Contains(itemID))
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m_PrimObjects[localID].Remove(itemID);
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// Remove inventory item record
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if (m_PrimObjects[localID].Contains(itemID))
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m_PrimObjects[localID].Remove(itemID);
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// If there are no more scripts, remove prim
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if (m_PrimObjects[localID].Count == 0)
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{
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m_PrimObjects.Remove(localID);
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// If there are no more scripts, remove prim
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if (m_PrimObjects[localID].Count == 0)
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{
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m_PrimObjects.Remove(localID);
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// objectRemoved = true;
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}
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}
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}
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instance.RemoveState();
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instance.DestroyScriptInstance();
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m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
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if (m_DomainScripts[instance.AppDomain].Count == 0)
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{
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m_DomainScripts.Remove(instance.AppDomain);
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UnloadAppDomain(instance.AppDomain);
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}
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instance = null;
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ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
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if (handlerObjectRemoved != null)
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{
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SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
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handlerObjectRemoved(part.UUID);
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}
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CleanAssemblies();
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}
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instance.RemoveState();
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instance.DestroyScriptInstance();
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m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
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if (m_DomainScripts[instance.AppDomain].Count == 0)
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{
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m_DomainScripts.Remove(instance.AppDomain);
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UnloadAppDomain(instance.AppDomain);
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}
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instance = null;
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ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
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if (handlerObjectRemoved != null)
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{
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SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
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handlerObjectRemoved(part.UUID);
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}
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ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
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if (handlerScriptRemoved != null)
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handlerScriptRemoved(itemID);
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@@ -1007,26 +1008,33 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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public bool PostObjectEvent(uint localID, EventParams p)
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{
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bool result = false;
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List<UUID> uuids = null;
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lock (m_PrimObjects)
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{
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if (!m_PrimObjects.ContainsKey(localID))
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return false;
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foreach (UUID itemID in m_PrimObjects[localID])
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uuids = m_PrimObjects[localID];
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}
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foreach (UUID itemID in uuids)
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{
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IScriptInstance instance = null;
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try
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{
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if (m_Scripts.ContainsKey(itemID))
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{
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IScriptInstance instance = m_Scripts[itemID];
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if (instance != null)
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{
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instance.PostEvent(p);
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result = true;
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}
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}
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instance = m_Scripts[itemID];
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}
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catch { /* ignore race conditions */ }
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if (instance != null)
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{
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instance.PostEvent(p);
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result = true;
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}
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}
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return result;
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}
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