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* Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now
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@@ -179,7 +179,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
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if (Util.RandomClass.NextDouble() < killLikelyhood)
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{
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m_scene.RemoveEntity(selectedTree.ParentGroup);
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m_scene.RemoveObject(selectedTree.ParentGroup);
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m_trees.Remove(selectedTree.ParentGroup.UUID);
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m_scene.ForEachClient(delegate(IClientAPI controller)
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