* Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now

This commit is contained in:
Justin Clarke Casey
2008-05-24 22:10:14 +00:00
parent 42693f3b20
commit 79eecd3d25
8 changed files with 46 additions and 22 deletions

View File

@@ -179,7 +179,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
if (Util.RandomClass.NextDouble() < killLikelyhood)
{
m_scene.RemoveEntity(selectedTree.ParentGroup);
m_scene.RemoveObject(selectedTree.ParentGroup);
m_trees.Remove(selectedTree.ParentGroup.UUID);
m_scene.ForEachClient(delegate(IClientAPI controller)