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* Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now
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@@ -182,7 +182,11 @@ namespace OpenSim.Region.Environment.Scenes
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#region Entity Methods
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public void AddEntityFromStorage(SceneObjectGroup sceneObject)
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/// <summary>
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/// Add an object into the scene that has come from storage
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/// </summary>
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/// <param name="sceneObject"></param>
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public void AddObjectFromStorage(SceneObjectGroup sceneObject)
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{
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sceneObject.RegionHandle = m_regInfo.RegionHandle;
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sceneObject.SetScene(m_parentScene);
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@@ -192,10 +196,15 @@ namespace OpenSim.Region.Environment.Scenes
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}
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sceneObject.UpdateParentIDs();
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AddEntity(sceneObject);
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AddObject(sceneObject);
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}
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public void AddEntity(SceneObjectGroup sceneObject)
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/// <summary>
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/// Add an object to the scene.
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/// </summary>
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/// <param name="sceneObject"></param>
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public void AddObject(SceneObjectGroup sceneObject)
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{
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if (!Entities.ContainsKey(sceneObject.UUID))
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{
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@@ -290,7 +299,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (m_parentScene.ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)obj).UUID, avatar_deleter))
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{
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m_parentScene.RemoveEntity((SceneObjectGroup)obj);
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m_parentScene.RemoveObject((SceneObjectGroup)obj);
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m_numPrim--;
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}
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return;
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