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* Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now
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@@ -1841,7 +1841,7 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectGroup objectGroup = new SceneObjectGroup(m_scene, m_regionHandle, linkPart);
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m_scene.AddEntity(objectGroup);
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m_scene.AddObject(objectGroup);
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ScheduleGroupForFullUpdate();
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}
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