make neb happy. I found where we initialized the dynamic textures to

32bit images and changed them to 24bit images.
This commit is contained in:
Sean Dague
2008-06-18 02:35:53 +00:00
parent 6d30d71256
commit 7a11f6f1e2
2 changed files with 2 additions and 2 deletions

View File

@@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender
if ((size < 128) || (size > 1024))
size = 256;
Bitmap bitmap = new Bitmap(size, size, PixelFormat.Format32bppArgb);
Bitmap bitmap = new Bitmap(size, size, PixelFormat.Format24bppRgb);
Graphics graph = Graphics.FromImage(bitmap);