If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.

This involves making PhysicsActor.PIDActive get as well as set.
On physics components that don't implement this (all characters and some phys engines) we return false.
This commit is contained in:
Justin Clark-Casey
2014-11-19 20:06:56 +00:00
parent bdebd525db
commit 7a2c77e7ea
11 changed files with 46 additions and 21 deletions

View File

@@ -238,6 +238,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
public override bool PIDActive
{
get { return false; }
set { return; }
}