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- Increased the threadpool timeout to 10 minutes
- Changed a few places that launch long-lasting threads to skip the timeout altogether
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@@ -963,10 +963,10 @@ namespace OpenSim.Region.CoreModules.Asset
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case "assets":
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con.Output("Ensuring assets are cached for all scenes.");
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Util.FireAndForget(delegate {
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Util.RunThreadNoTimeout(delegate {
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int assetReferenceTotal = TouchAllSceneAssets(true);
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con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal);
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});
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}, "TouchAllSceneAssets", null);
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break;
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