- Increased the threadpool timeout to 10 minutes

- Changed a few places that launch long-lasting threads to skip the timeout altogether
This commit is contained in:
Oren Hurvitz
2014-03-26 21:31:16 +02:00
parent 14a7ddb885
commit 7a47c15edb
3 changed files with 6 additions and 6 deletions

View File

@@ -963,10 +963,10 @@ namespace OpenSim.Region.CoreModules.Asset
case "assets":
con.Output("Ensuring assets are cached for all scenes.");
Util.FireAndForget(delegate {
Util.RunThreadNoTimeout(delegate {
int assetReferenceTotal = TouchAllSceneAssets(true);
con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal);
});
}, "TouchAllSceneAssets", null);
break;