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renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
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@@ -37,7 +37,7 @@ namespace OpenSim.Framework
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public interface IAssetServer
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{
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void SetReceiver(IAssetReceiver receiver);
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void FetchAsset(LLUUID assetID, bool isTexture);
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void RequestAsset(LLUUID assetID, bool isTexture);
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void UpdateAsset(AssetBase asset);
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void StoreAndCommitAsset(AssetBase asset);
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void Close();
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