mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 06:06:06 +08:00
make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog timeout)
This commit is contained in:
@@ -204,10 +204,10 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
{
|
||||
while(true)
|
||||
{
|
||||
aPollRequest poolreq = m_queue.Dequeue(1000);
|
||||
aPollRequest poolreq = m_queue.Dequeue(4500);
|
||||
Watchdog.UpdateThread();
|
||||
if(m_NumberScenes <= 0)
|
||||
return;
|
||||
Watchdog.UpdateThread();
|
||||
if(poolreq.reqID != UUID.Zero)
|
||||
poolreq.thepoll.Process(poolreq);
|
||||
}
|
||||
|
||||
@@ -415,10 +415,10 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
aPollRequest poolreq = m_queue.Dequeue(2000);
|
||||
aPollRequest poolreq = m_queue.Dequeue(4500);
|
||||
Watchdog.UpdateThread();
|
||||
if(m_NumberScenes <= 0)
|
||||
return;
|
||||
Watchdog.UpdateThread();
|
||||
if(poolreq.reqID != UUID.Zero)
|
||||
poolreq.thepoll.Process(poolreq);
|
||||
}
|
||||
|
||||
@@ -443,10 +443,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
aPollRequest poolreq = m_queue.Dequeue(4500);
|
||||
Watchdog.UpdateThread();
|
||||
|
||||
aPollRequest poolreq = m_queue.Dequeue(5000);
|
||||
|
||||
if (poolreq != null && poolreq.thepoll != null)
|
||||
{
|
||||
try
|
||||
|
||||
Reference in New Issue
Block a user