Added support for terrain map to be serialised to xml(as base64 binary). useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented)

Add util functions to compress and uncompress strings. 
Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
This commit is contained in:
MW
2008-06-25 19:33:19 +00:00
parent 5158aad662
commit 7a9922af27
7 changed files with 127 additions and 5 deletions

View File

@@ -28,6 +28,7 @@
using System;
using System.Data;
using System.IO;
using System.IO.Compression;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
@@ -618,6 +619,47 @@ namespace OpenSim.Framework
return ret;
}
public static string Compress(string text)
{
byte[] buffer = Encoding.UTF8.GetBytes(text);
MemoryStream memory = new MemoryStream();
using (GZipStream compressor = new GZipStream(memory, CompressionMode.Compress, true))
{
compressor.Write(buffer, 0, buffer.Length);
}
memory.Position = 0;
MemoryStream outStream = new MemoryStream();
byte[] compressed = new byte[memory.Length];
memory.Read(compressed, 0, compressed.Length);
byte[] compressedBuffer = new byte[compressed.Length + 4];
System.Buffer.BlockCopy(compressed, 0, compressedBuffer, 4, compressed.Length);
System.Buffer.BlockCopy(BitConverter.GetBytes(buffer.Length), 0, compressedBuffer, 0, 4);
return Convert.ToBase64String(compressedBuffer);
}
public static string Decompress(string compressedText)
{
byte[] compressedBuffer = Convert.FromBase64String(compressedText);
using (MemoryStream memory = new MemoryStream())
{
int msgLength = BitConverter.ToInt32(compressedBuffer, 0);
memory.Write(compressedBuffer, 4, compressedBuffer.Length - 4);
byte[] buffer = new byte[msgLength];
memory.Position = 0;
using (GZipStream decompressor = new GZipStream(memory, CompressionMode.Decompress))
{
decompressor.Read(buffer, 0, buffer.Length);
}
return Encoding.UTF8.GetString(buffer);
}
}
public static string[] ParseStartLocationRequest(string startLocationRequest)
{
string[] returnstring = new string[4];