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When detaching a scripted item, always consider it modified. Script states
will have changed and for real usability, we need to save it. It bloats assets, but that can't be avoided.
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@@ -133,5 +133,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="sog"></param>
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/// <param name="pos"></param>
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void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos);
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void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID);
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}
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}
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