Redirected all calls to CachedUserProfile methods to the inventory service. Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.

This commit is contained in:
Diva Canto
2009-08-12 20:39:48 -07:00
parent 41ad610f3e
commit 7aa54593e0
11 changed files with 614 additions and 893 deletions

View File

@@ -192,40 +192,29 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{
if (XferUploaders.ContainsKey(transactionID))
{
CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
remoteClient.AgentId);
UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
if (userInfo != null)
AssetBase asset = Manager.MyScene.AssetService.Get(assetID.ToString());
if (asset == null)
{
UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
AssetBase asset = Manager.MyScene.AssetService.Get(assetID.ToString());
if (asset == null)
{
asset = GetTransactionAsset(transactionID);
}
if (asset != null && asset.FullID == assetID)
{
// Assets never get updated, new ones get created
asset.FullID = UUID.Random();
asset.Name = item.Name;
asset.Description = item.Description;
asset.Type = (sbyte)item.AssetType;
item.AssetID = asset.FullID;
Manager.MyScene.AssetService.Store(asset);
}
userInfo.UpdateItem(item);
asset = GetTransactionAsset(transactionID);
}
else
if (asset != null && asset.FullID == assetID)
{
m_log.ErrorFormat(
"[ASSET TRANSACTIONS]: Could not find user {0} for inventory item update",
remoteClient.AgentId);
// Assets never get updated, new ones get created
asset.FullID = UUID.Random();
asset.Name = item.Name;
asset.Description = item.Description;
asset.Type = (sbyte)item.AssetType;
item.AssetID = asset.FullID;
Manager.MyScene.AssetService.Store(asset);
}
IInventoryService invService = Manager.MyScene.InventoryService;
invService.UpdateItem(item);
}
}
}

View File

@@ -32,6 +32,7 @@ using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{
@@ -214,39 +215,31 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
private void DoCreateItem(uint callbackID)
{
m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
CachedUserInfo userInfo =
m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
ourClient.AgentId);
if (userInfo != null)
{
InventoryItemBase item = new InventoryItemBase();
item.Owner = ourClient.AgentId;
item.CreatorId = ourClient.AgentId.ToString();
item.ID = UUID.Random();
item.AssetID = m_asset.FullID;
item.Description = m_description;
item.Name = m_name;
item.AssetType = type;
item.InvType = invType;
item.Folder = InventFolder;
item.BasePermissions = 0x7fffffff;
item.CurrentPermissions = 0x7fffffff;
item.GroupPermissions=0;
item.EveryOnePermissions=0;
item.NextPermissions = nextPerm;
item.Flags = (uint) wearableType;
item.CreationDate = Util.UnixTimeSinceEpoch();
IInventoryService invService = m_userTransactions.Manager.MyScene.InventoryService;
userInfo.AddItem(item);
InventoryItemBase item = new InventoryItemBase();
item.Owner = ourClient.AgentId;
item.CreatorId = ourClient.AgentId.ToString();
item.ID = UUID.Random();
item.AssetID = m_asset.FullID;
item.Description = m_description;
item.Name = m_name;
item.AssetType = type;
item.InvType = invType;
item.Folder = InventFolder;
item.BasePermissions = 0x7fffffff;
item.CurrentPermissions = 0x7fffffff;
item.GroupPermissions=0;
item.EveryOnePermissions=0;
item.NextPermissions = nextPerm;
item.Flags = (uint) wearableType;
item.CreationDate = Util.UnixTimeSinceEpoch();
if (invService.AddItem(item))
ourClient.SendInventoryItemCreateUpdate(item, callbackID);
}
else
{
m_log.ErrorFormat(
"[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
ourClient.AgentId);
}
ourClient.SendAlertMessage("Unable to create inventory item");
}
/// <summary>

View File

@@ -39,6 +39,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Avatar.Friends
{
@@ -654,8 +655,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
initiator.ControllingClient.SendAgentOnline(new UUID[] { fromAgentID });
// find the folder for the friend...
InventoryFolderImpl folder =
initiator.Scene.CommsManager.UserProfileCacheService.GetUserDetails(toAgentID).FindFolderForType((int)InventoryType.CallingCard);
//InventoryFolderImpl folder =
// initiator.Scene.CommsManager.UserProfileCacheService.GetUserDetails(toAgentID).FindFolderForType((int)InventoryType.CallingCard);
IInventoryService invService = initiator.Scene.InventoryService;
InventoryFolderBase folder = invService.GetFolderForType(toAgentID, AssetType.CallingCard);
if (folder != null)
{
// ... and add the calling card

View File

@@ -33,6 +33,7 @@ using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Avatar.Gestures
{
@@ -62,42 +63,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId)
{
CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
IInventoryService invService = m_scene.InventoryService;
if (userInfo != null)
InventoryItemBase item = invService.QueryItem(new InventoryItemBase(gestureId));
if (item != null)
{
InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
if (item != null)
{
item.Flags = 1;
userInfo.UpdateItem(item);
}
else
m_log.ErrorFormat(
"[GESTURES]: Unable to find gesture to activate {0} for {1}", gestureId, client.Name);
item.Flags = 1;
invService.UpdateItem(item);
}
else
m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name);
m_log.WarnFormat(
"[GESTURES]: Unable to find gesture {0} to activate for {1}", gestureId, client.Name);
}
public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
{
CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
IInventoryService invService = m_scene.InventoryService;
if (userInfo != null)
InventoryItemBase item = invService.QueryItem(new InventoryItemBase(gestureId));
if (item != null)
{
InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
if (item != null)
{
item.Flags = 0;
userInfo.UpdateItem(item);
}
else
m_log.ErrorFormat(
"[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
item.Flags = 0;
invService.UpdateItem(item);
}
else
m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name);
m_log.ErrorFormat(
"[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
}
}
}

View File

@@ -35,6 +35,7 @@ using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
{
@@ -154,7 +155,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
"into agent {1}'s inventory",
folderID, new UUID(im.toAgentID));
InventoryFolderImpl folderCopy
InventoryFolderBase folderCopy
= scene.GiveInventoryFolder(new UUID(im.toAgentID), client.AgentId, folderID, UUID.Zero);
if (folderCopy == null)
@@ -247,53 +248,52 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
// It will have been pushed to the client, too
//
CachedUserInfo userInfo =
scene.CommsManager.UserProfileCacheService.
GetUserDetails(client.AgentId);
//CachedUserInfo userInfo =
// scene.CommsManager.UserProfileCacheService.
// GetUserDetails(client.AgentId);
IInventoryService invService = scene.InventoryService;
if (userInfo != null)
InventoryFolderBase trashFolder =
invService.GetFolderForType(client.AgentId, AssetType.TrashFolder);
UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
InventoryItemBase item = invService.QueryItem(new InventoryItemBase(inventoryEntityID));
InventoryFolderBase folder = null;
if (item != null && trashFolder != null)
{
InventoryFolderImpl trashFolder =
userInfo.FindFolderForType((int)AssetType.TrashFolder);
UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
InventoryItemBase item = userInfo.RootFolder.FindItem(inventoryEntityID);
InventoryFolderBase folder = null;
if (item != null && trashFolder != null)
{
item.Folder = trashFolder.ID;
item.Folder = trashFolder.ID;
userInfo.DeleteItem(inventoryEntityID);
scene.AddInventoryItem(client, item);
}
else
{
folder = userInfo.RootFolder.FindFolder(inventoryEntityID);
if (folder != null & trashFolder != null)
{
userInfo.MoveFolder(inventoryEntityID, trashFolder.ID);
}
}
// Diva comment: can't we just update this item???
invService.DeleteItem(item);
scene.AddInventoryItem(client, item);
}
else
{
folder = invService.QueryFolder(new InventoryFolderBase(inventoryEntityID));
if ((null == item && null == folder) | null == trashFolder)
{
string reason = String.Empty;
if (trashFolder == null)
reason += " Trash folder not found.";
if (item == null)
reason += " Item not found.";
if (folder == null)
reason += " Folder not found.";
client.SendAgentAlertMessage("Unable to delete "+
"received inventory" + reason, false);
if (folder != null & trashFolder != null)
{
folder.ParentID = trashFolder.ID;
invService.MoveFolder(folder);
}
}
if ((null == item && null == folder) | null == trashFolder)
{
string reason = String.Empty;
if (trashFolder == null)
reason += " Trash folder not found.";
if (item == null)
reason += " Item not found.";
if (folder == null)
reason += " Folder not found.";
client.SendAgentAlertMessage("Unable to delete "+
"received inventory" + reason, false);
}
ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
@@ -405,17 +405,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
return;
}
CachedUserInfo userInfo =
scene.CommsManager.UserProfileCacheService.
GetUserDetails(user.ControllingClient.AgentId);
//CachedUserInfo userInfo =
// scene.CommsManager.UserProfileCacheService.
// GetUserDetails(user.ControllingClient.AgentId);
if (userInfo == null)
{
m_log.Debug("[INVENTORY TRANSFER] Can't find user info of recipient");
return;
}
//if (userInfo == null)
//{
// m_log.Debug("[INVENTORY TRANSFER] Can't find user info of recipient");
// return;
//}
AssetType assetType = (AssetType)msg.binaryBucket[0];
IInventoryService invService = scene.InventoryService;
if (AssetType.Folder == assetType)
{
@@ -425,31 +426,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
folder.ID = folderID;
folder.Owner = user.ControllingClient.AgentId;
// Fetch from database
// Fetch from service
//
if (!userInfo.QueryFolder(folder))
folder = invService.QueryFolder(folder);
if (folder == null)
{
m_log.Debug("[INVENTORY TRANSFER] Can't find folder to give");
return;
}
// Get folder info
//
InventoryFolderImpl folderInfo = userInfo.RootFolder.FindFolder(folder.ID);
if (folderInfo == null)
{
m_log.Debug("[INVENTORY TRANSFER] Can't retrieve folder to give");
return;
}
user.ControllingClient.SendBulkUpdateInventory(folder);
user.ControllingClient.SendBulkUpdateInventory(folderInfo);
// This unelegant, slow kludge is to reload the folders and
// items. Since a folder give can transfer subfolders and
// items, this is the easiest way to pull that stuff in
//
userInfo.DropInventory();
userInfo.FetchInventory();
//// This unelegant, slow kludge is to reload the folders and
//// items. Since a folder give can transfer subfolders and
//// items, this is the easiest way to pull that stuff in
////
//userInfo.DropInventory();
//userInfo.FetchInventory();
// Deliver message
//
@@ -463,20 +456,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
item.ID = itemID;
item.Owner = user.ControllingClient.AgentId;
// Fetch from database
// Fetch from service
//
if (!userInfo.QueryItem(item))
{
m_log.Debug("[INVENTORY TRANSFER] Can't find item to give");
return;
}
// Get item info
//
item = userInfo.RootFolder.FindItem(item.ID);
item = invService.QueryItem(item);
if (item == null)
{
m_log.Debug("[INVENTORY TRANSFER] Can't retrieve item to give");
m_log.Debug("[INVENTORY TRANSFER] Can't find item to give");
return;
}

View File

@@ -64,6 +64,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
Dictionary<AssetType, InventoryFolderBase> folders = m_Connector.GetSystemFolders(presence.UUID);
m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}",
presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count);
if (folders.Count > 0)
lock (m_InventoryCache)
m_InventoryCache.Add(presence.UUID, folders);