Merge branch 'avination' into careminster

This commit is contained in:
Melanie
2012-11-17 02:58:14 +00:00
13 changed files with 261 additions and 49 deletions

View File

@@ -816,6 +816,10 @@ namespace OpenSim.Region.Framework.Scenes
public event ParcelPrimCountTainted OnParcelPrimCountTainted;
public event GetScriptRunning OnGetScriptRunning;
public delegate void ThrottleUpdate(ScenePresence scenePresence);
public event ThrottleUpdate OnThrottleUpdate;
/// <summary>
/// RegisterCapsEvent is called by Scene after the Caps object
/// has been instantiated and before it is return to the
@@ -3130,5 +3134,14 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
public void TriggerThrottleUpdate(ScenePresence scenePresence)
{
ThrottleUpdate handler = OnThrottleUpdate;
if (handler != null)
{
handler(scenePresence);
}
}
}
}

View File

@@ -112,7 +112,7 @@ namespace OpenSim.Region.Framework.Scenes
private long timeLastChanged = 0;
private long m_maxPersistTime = 0;
private long m_minPersistTime = 0;
private Random m_rand;
// private Random m_rand;
private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
/// <summary>
@@ -130,6 +130,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (value)
{
if (m_isBackedUp)
{
m_scene.SceneGraph.FireChangeBackup(this);
@@ -139,19 +140,21 @@ namespace OpenSim.Region.Framework.Scenes
timeFirstChanged = DateTime.Now.Ticks;
if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null)
{
/*
if (m_rand == null)
{
byte[] val = new byte[16];
m_rootPart.UUID.ToBytes(val, 0);
m_rand = new Random(BitConverter.ToInt32(val, 0));
}
*/
if (m_scene.GetRootAgentCount() == 0)
{
//If the region is empty, this change has been made by an automated process
//and thus we delay the persist time by a random amount between 1.5 and 2.5.
float factor = 1.5f + (float)(m_rand.NextDouble());
// float factor = 1.5f + (float)(m_rand.NextDouble());
float factor = 2.0f;
m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor);
m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor);
}
@@ -159,8 +162,10 @@ namespace OpenSim.Region.Framework.Scenes
{
//If the region is not empty, we want to obey the minimum and maximum persist times
//but add a random factor so we stagger the object persistance a little
m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5
m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0
// m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5
// m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0
m_maxPersistTime = m_scene.m_persistAfter;
m_minPersistTime = m_scene.m_dontPersistBefore;
}
}
}

View File

@@ -794,6 +794,7 @@ namespace OpenSim.Region.Framework.Scenes
ControllingClient.OnChangeAnim += avnHandleChangeAnim;
ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
ControllingClient.OnAutoPilotGo += MoveToTarget;
ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles;
// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
// ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
@@ -3174,6 +3175,10 @@ namespace OpenSim.Region.Framework.Scenes
}
private static Vector3 marker = new Vector3(-1f, -1f, -1f);
private void RaiseUpdateThrottles()
{
m_scene.EventManager.TriggerThrottleUpdate(this);
}
/// <summary>
/// This updates important decision making data about a child agent
/// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region