mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 06:06:06 +08:00
* Reverting todays work. It was worth a try.
This commit is contained in:
@@ -71,13 +71,6 @@ namespace OpenSim
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private AgentAssetUpload UploadAssets;
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private LLUUID newAssetFolder = LLUUID.Zero;
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private bool debug = false;
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private World m_world;
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private Dictionary<uint, SimClient> m_clientThreads;
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private AssetCache m_assetCache;
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private IGridServer m_gridServer;
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private OpenSimApplication m_application;
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private InventoryCache m_inventoryCache;
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private bool m_sandboxMode;
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private void ack_pack(Packet Pack)
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{
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@@ -112,15 +105,15 @@ namespace OpenSim
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switch (Pack.Type)
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{
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case PacketType.CompleteAgentMovement:
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ClientAvatar.CompleteMovement(m_world);
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ClientAvatar.CompleteMovement(OpenSimRoot.Instance.LocalWorld);
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ClientAvatar.SendInitialPosition();
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break;
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case PacketType.RegionHandshakeReply:
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m_world.SendLayerData(this);
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OpenSimRoot.Instance.LocalWorld.SendLayerData(this);
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break;
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case PacketType.AgentWearablesRequest:
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ClientAvatar.SendInitialAppearance();
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foreach (SimClient client in m_clientThreads.Values)
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foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
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{
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if (client.AgentID != this.AgentID)
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{
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@@ -129,7 +122,7 @@ namespace OpenSim
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client.ClientAvatar.SendAppearanceToOtherAgent(this);
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}
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}
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m_world.GetInitialPrims(this);
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OpenSimRoot.Instance.LocalWorld.GetInitialPrims(this);
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break;
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case PacketType.AgentIsNowWearing:
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AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
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@@ -141,7 +134,7 @@ namespace OpenSim
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this.ClientAvatar.SetAppearance(appear);
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break;
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case PacketType.ObjectAdd:
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m_world.AddNewPrim((ObjectAddPacket)Pack, this);
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OpenSimRoot.Instance.LocalWorld.AddNewPrim((ObjectAddPacket)Pack, this);
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break;
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case PacketType.ObjectLink:
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
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@@ -153,7 +146,7 @@ namespace OpenSim
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ObjectShapePacket shape = (ObjectShapePacket)Pack;
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for (int i = 0; i < shape.ObjectData.Length; i++)
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{
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foreach (Entity ent in m_world.Entities.Values)
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foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
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{
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if (ent.localid == shape.ObjectData[i].ObjectLocalID)
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{
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@@ -170,7 +163,7 @@ namespace OpenSim
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if (multipleupdate.ObjectData[i].Type == 9) //change position
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{
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libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
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foreach (Entity ent in m_world.Entities.Values)
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foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
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{
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if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
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{
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@@ -184,7 +177,7 @@ namespace OpenSim
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else if (multipleupdate.ObjectData[i].Type == 10)//rotation
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{
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libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
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foreach (Entity ent in m_world.Entities.Values)
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foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
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{
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if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
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{
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@@ -197,7 +190,7 @@ namespace OpenSim
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{
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libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
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foreach (Entity ent in m_world.Entities.Values)
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foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
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{
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if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
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{
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@@ -211,13 +204,13 @@ namespace OpenSim
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RequestImagePacket imageRequest = (RequestImagePacket)Pack;
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for (int i = 0; i < imageRequest.RequestImage.Length; i++)
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{
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m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image);
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OpenSimRoot.Instance.AssetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image);
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}
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break;
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case PacketType.TransferRequest:
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//Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
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TransferRequestPacket transfer = (TransferRequestPacket)Pack;
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m_assetCache.AddAssetRequest(this, transfer);
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OpenSimRoot.Instance.AssetCache.AddAssetRequest(this, transfer);
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break;
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case PacketType.AgentUpdate:
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ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
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@@ -237,18 +230,18 @@ namespace OpenSim
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = this.ClientAvatar.localid;
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foreach (SimClient client in m_clientThreads.Values)
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foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
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{
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client.OutPacket(kill);
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}
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m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
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lock (m_world.Entities)
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OpenSimRoot.Instance.GridServers.GridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
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lock (OpenSimRoot.Instance.LocalWorld.Entities)
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{
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m_world.Entities.Remove(this.AgentID);
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OpenSimRoot.Instance.LocalWorld.Entities.Remove(this.AgentID);
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}
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//need to do other cleaning up here too
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m_clientThreads.Remove(this.CircuitCode); //this.userEP);
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m_application.RemoveClientCircuit(this.CircuitCode);
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OpenSimRoot.Instance.ClientThreads.Remove(this.CircuitCode); //this.userEP);
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OpenSimRoot.Instance.Application.RemoveClientCircuit(this.CircuitCode);
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this.ClientThread.Abort();
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break;
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case PacketType.ChatFromViewer:
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@@ -265,7 +258,7 @@ namespace OpenSim
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reply.ChatData.FromName = _enc.GetBytes(this.ClientAvatar.firstname + " " + this.ClientAvatar.lastname + "\0");
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reply.ChatData.OwnerID = this.AgentID;
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reply.ChatData.SourceID = this.AgentID;
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foreach (SimClient client in m_clientThreads.Values)
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foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
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{
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client.OutPacket(reply);
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}
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@@ -274,7 +267,7 @@ namespace OpenSim
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ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
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for (int i = 0; i < imagePack.ObjectData.Length; i++)
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{
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foreach (Entity ent in m_world.Entities.Values)
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foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
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{
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if (ent.localid == imagePack.ObjectData[i].ObjectLocalID)
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{
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@@ -285,7 +278,7 @@ namespace OpenSim
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break;
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case PacketType.ObjectFlagUpdate:
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ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
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foreach (Entity ent in m_world.Entities.Values)
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foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
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{
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if (ent.localid == flags.AgentData.ObjectLocalID)
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{
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@@ -313,7 +306,7 @@ namespace OpenSim
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break;
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case PacketType.CreateInventoryFolder:
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CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
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m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type);
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OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type);
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Console.WriteLine(Pack.ToString());
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break;
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case PacketType.CreateInventoryItem:
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@@ -327,11 +320,11 @@ namespace OpenSim
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case PacketType.FetchInventory:
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//Console.WriteLine("fetch item packet");
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FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
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m_inventoryCache.FetchInventory(this, FetchInventory);
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OpenSimRoot.Instance.InventoryCache.FetchInventory(this, FetchInventory);
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break;
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case PacketType.FetchInventoryDescendents:
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FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
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m_inventoryCache.FetchInventoryDescendents(this, Fetch);
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OpenSimRoot.Instance.InventoryCache.FetchInventoryDescendents(this, Fetch);
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break;
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case PacketType.UpdateInventoryItem:
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UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
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@@ -339,17 +332,17 @@ namespace OpenSim
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{
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if (update.InventoryData[i].TransactionID != LLUUID.Zero)
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{
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AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
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AssetBase asset = OpenSimRoot.Instance.AssetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
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if (asset != null)
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{
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m_inventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset);
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OpenSimRoot.Instance.InventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset);
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}
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else
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{
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asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
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if (asset != null)
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{
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m_inventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset);
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OpenSimRoot.Instance.InventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset);
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}
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}
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}
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@@ -357,7 +350,7 @@ namespace OpenSim
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break;
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case PacketType.ViewerEffect:
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ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
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foreach (SimClient client in m_clientThreads.Values)
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foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
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{
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if (client.AgentID != this.AgentID)
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{
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@@ -369,7 +362,7 @@ namespace OpenSim
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break;
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case PacketType.DeRezObject:
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet");
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m_world.DeRezObject((DeRezObjectPacket)Pack, this);
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OpenSimRoot.Instance.LocalWorld.DeRezObject((DeRezObjectPacket)Pack, this);
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break;
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}
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}
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@@ -508,11 +501,11 @@ namespace OpenSim
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if (Pack.Header.Zerocoded)
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{
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int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
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m_application.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP);
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OpenSimRoot.Instance.Application.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP);
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}
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else
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{
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m_application.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP);
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OpenSimRoot.Instance.Application.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP);
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}
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}
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catch (Exception)
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@@ -576,22 +569,14 @@ namespace OpenSim
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this.PacketQueue.Enqueue(item);
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}
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public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimApplication application, InventoryCache inventoryCache, bool sandboxMode)
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public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack)
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{
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m_world = world;
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m_clientThreads = clientThreads;
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m_assetCache = assetCache;
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m_gridServer = gridServer;
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m_application = application;
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m_inventoryCache = inventoryCache;
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m_sandboxMode = sandboxMode;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
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cirpack = initialcirpack;
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userEP = remoteEP;
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PacketQueue = new BlockingQueue<QueItem>();
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this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache );
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this.UploadAssets = new AgentAssetUpload(this);
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AckTimer = new System.Timers.Timer(500);
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AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
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AckTimer.Start();
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@@ -623,16 +608,14 @@ namespace OpenSim
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protected virtual void InitNewClient()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
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m_world.AddViewerAgent(this);
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world.Entity tempent = m_world.Entities[this.AgentID];
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OpenSimRoot.Instance.LocalWorld.AddViewerAgent(this);
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world.Entity tempent = OpenSimRoot.Instance.LocalWorld.Entities[this.AgentID];
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this.ClientAvatar = (world.Avatar)tempent;
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}
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protected virtual void AuthUser()
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{
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AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
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AuthenticateResponse sessionInfo = OpenSimRoot.Instance.GridServers.GridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
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if (!sessionInfo.Authorised)
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{
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//session/circuit not authorised
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@@ -655,23 +638,23 @@ namespace OpenSim
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}
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// Create Inventory, currently only works for sandbox mode
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if (m_sandboxMode)
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if (OpenSimRoot.Instance.Sandbox)
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{
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if (sessionInfo.LoginInfo.InventoryFolder != null)
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{
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this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder);
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if (sessionInfo.LoginInfo.BaseFolder != null)
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{
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m_inventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder);
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OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder);
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this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder;
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AssetBase[] inventorySet = m_assetCache.CreateNewInventorySet(this.AgentID);
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AssetBase[] inventorySet = OpenSimRoot.Instance.AssetCache.CreateNewInventorySet(this.AgentID);
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if (inventorySet != null)
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{
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for (int i = 0; i < inventorySet.Length; i++)
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{
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if (inventorySet[i] != null)
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{
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m_inventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]);
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OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]);
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}
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}
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}
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@@ -687,8 +670,8 @@ namespace OpenSim
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{
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AgentInventory inventory = new AgentInventory();
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inventory.AgentID = this.AgentID;
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m_inventoryCache.AddNewAgentsInventory(inventory);
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m_inventoryCache.CreateNewInventoryFolder(this, baseFolder);
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OpenSimRoot.Instance.InventoryCache.AddNewAgentsInventory(inventory);
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OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, baseFolder);
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}
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}
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}
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Block a user