* Reverting todays work. It was worth a try.

This commit is contained in:
lbsa71
2007-03-27 20:45:04 +00:00
parent 64aa87765b
commit 7adbe756fb
46 changed files with 676 additions and 436 deletions

View File

@@ -71,13 +71,6 @@ namespace OpenSim
private AgentAssetUpload UploadAssets;
private LLUUID newAssetFolder = LLUUID.Zero;
private bool debug = false;
private World m_world;
private Dictionary<uint, SimClient> m_clientThreads;
private AssetCache m_assetCache;
private IGridServer m_gridServer;
private OpenSimApplication m_application;
private InventoryCache m_inventoryCache;
private bool m_sandboxMode;
private void ack_pack(Packet Pack)
{
@@ -112,15 +105,15 @@ namespace OpenSim
switch (Pack.Type)
{
case PacketType.CompleteAgentMovement:
ClientAvatar.CompleteMovement(m_world);
ClientAvatar.CompleteMovement(OpenSimRoot.Instance.LocalWorld);
ClientAvatar.SendInitialPosition();
break;
case PacketType.RegionHandshakeReply:
m_world.SendLayerData(this);
OpenSimRoot.Instance.LocalWorld.SendLayerData(this);
break;
case PacketType.AgentWearablesRequest:
ClientAvatar.SendInitialAppearance();
foreach (SimClient client in m_clientThreads.Values)
foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
{
if (client.AgentID != this.AgentID)
{
@@ -129,7 +122,7 @@ namespace OpenSim
client.ClientAvatar.SendAppearanceToOtherAgent(this);
}
}
m_world.GetInitialPrims(this);
OpenSimRoot.Instance.LocalWorld.GetInitialPrims(this);
break;
case PacketType.AgentIsNowWearing:
AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
@@ -141,7 +134,7 @@ namespace OpenSim
this.ClientAvatar.SetAppearance(appear);
break;
case PacketType.ObjectAdd:
m_world.AddNewPrim((ObjectAddPacket)Pack, this);
OpenSimRoot.Instance.LocalWorld.AddNewPrim((ObjectAddPacket)Pack, this);
break;
case PacketType.ObjectLink:
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
@@ -153,7 +146,7 @@ namespace OpenSim
ObjectShapePacket shape = (ObjectShapePacket)Pack;
for (int i = 0; i < shape.ObjectData.Length; i++)
{
foreach (Entity ent in m_world.Entities.Values)
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
{
if (ent.localid == shape.ObjectData[i].ObjectLocalID)
{
@@ -170,7 +163,7 @@ namespace OpenSim
if (multipleupdate.ObjectData[i].Type == 9) //change position
{
libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
foreach (Entity ent in m_world.Entities.Values)
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
{
if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
{
@@ -184,7 +177,7 @@ namespace OpenSim
else if (multipleupdate.ObjectData[i].Type == 10)//rotation
{
libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
foreach (Entity ent in m_world.Entities.Values)
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
{
if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
{
@@ -197,7 +190,7 @@ namespace OpenSim
{
libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
foreach (Entity ent in m_world.Entities.Values)
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
{
if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
{
@@ -211,13 +204,13 @@ namespace OpenSim
RequestImagePacket imageRequest = (RequestImagePacket)Pack;
for (int i = 0; i < imageRequest.RequestImage.Length; i++)
{
m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image);
OpenSimRoot.Instance.AssetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image);
}
break;
case PacketType.TransferRequest:
//Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
m_assetCache.AddAssetRequest(this, transfer);
OpenSimRoot.Instance.AssetCache.AddAssetRequest(this, transfer);
break;
case PacketType.AgentUpdate:
ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
@@ -237,18 +230,18 @@ namespace OpenSim
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = this.ClientAvatar.localid;
foreach (SimClient client in m_clientThreads.Values)
foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
{
client.OutPacket(kill);
}
m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
lock (m_world.Entities)
OpenSimRoot.Instance.GridServers.GridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
lock (OpenSimRoot.Instance.LocalWorld.Entities)
{
m_world.Entities.Remove(this.AgentID);
OpenSimRoot.Instance.LocalWorld.Entities.Remove(this.AgentID);
}
//need to do other cleaning up here too
m_clientThreads.Remove(this.CircuitCode); //this.userEP);
m_application.RemoveClientCircuit(this.CircuitCode);
OpenSimRoot.Instance.ClientThreads.Remove(this.CircuitCode); //this.userEP);
OpenSimRoot.Instance.Application.RemoveClientCircuit(this.CircuitCode);
this.ClientThread.Abort();
break;
case PacketType.ChatFromViewer:
@@ -265,7 +258,7 @@ namespace OpenSim
reply.ChatData.FromName = _enc.GetBytes(this.ClientAvatar.firstname + " " + this.ClientAvatar.lastname + "\0");
reply.ChatData.OwnerID = this.AgentID;
reply.ChatData.SourceID = this.AgentID;
foreach (SimClient client in m_clientThreads.Values)
foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
{
client.OutPacket(reply);
}
@@ -274,7 +267,7 @@ namespace OpenSim
ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
for (int i = 0; i < imagePack.ObjectData.Length; i++)
{
foreach (Entity ent in m_world.Entities.Values)
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
{
if (ent.localid == imagePack.ObjectData[i].ObjectLocalID)
{
@@ -285,7 +278,7 @@ namespace OpenSim
break;
case PacketType.ObjectFlagUpdate:
ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
foreach (Entity ent in m_world.Entities.Values)
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
{
if (ent.localid == flags.AgentData.ObjectLocalID)
{
@@ -313,7 +306,7 @@ namespace OpenSim
break;
case PacketType.CreateInventoryFolder:
CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type);
OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type);
Console.WriteLine(Pack.ToString());
break;
case PacketType.CreateInventoryItem:
@@ -327,11 +320,11 @@ namespace OpenSim
case PacketType.FetchInventory:
//Console.WriteLine("fetch item packet");
FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
m_inventoryCache.FetchInventory(this, FetchInventory);
OpenSimRoot.Instance.InventoryCache.FetchInventory(this, FetchInventory);
break;
case PacketType.FetchInventoryDescendents:
FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
m_inventoryCache.FetchInventoryDescendents(this, Fetch);
OpenSimRoot.Instance.InventoryCache.FetchInventoryDescendents(this, Fetch);
break;
case PacketType.UpdateInventoryItem:
UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
@@ -339,17 +332,17 @@ namespace OpenSim
{
if (update.InventoryData[i].TransactionID != LLUUID.Zero)
{
AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
AssetBase asset = OpenSimRoot.Instance.AssetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
if (asset != null)
{
m_inventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset);
OpenSimRoot.Instance.InventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset);
}
else
{
asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
if (asset != null)
{
m_inventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset);
OpenSimRoot.Instance.InventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset);
}
}
}
@@ -357,7 +350,7 @@ namespace OpenSim
break;
case PacketType.ViewerEffect:
ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
foreach (SimClient client in m_clientThreads.Values)
foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
{
if (client.AgentID != this.AgentID)
{
@@ -369,7 +362,7 @@ namespace OpenSim
break;
case PacketType.DeRezObject:
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet");
m_world.DeRezObject((DeRezObjectPacket)Pack, this);
OpenSimRoot.Instance.LocalWorld.DeRezObject((DeRezObjectPacket)Pack, this);
break;
}
}
@@ -508,11 +501,11 @@ namespace OpenSim
if (Pack.Header.Zerocoded)
{
int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
m_application.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP);
OpenSimRoot.Instance.Application.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP);
}
else
{
m_application.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP);
OpenSimRoot.Instance.Application.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP);
}
}
catch (Exception)
@@ -576,22 +569,14 @@ namespace OpenSim
this.PacketQueue.Enqueue(item);
}
public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimApplication application, InventoryCache inventoryCache, bool sandboxMode)
public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack)
{
m_world = world;
m_clientThreads = clientThreads;
m_assetCache = assetCache;
m_gridServer = gridServer;
m_application = application;
m_inventoryCache = inventoryCache;
m_sandboxMode = sandboxMode;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
cirpack = initialcirpack;
userEP = remoteEP;
PacketQueue = new BlockingQueue<QueItem>();
this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache );
this.UploadAssets = new AgentAssetUpload(this);
AckTimer = new System.Timers.Timer(500);
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
AckTimer.Start();
@@ -623,16 +608,14 @@ namespace OpenSim
protected virtual void InitNewClient()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
m_world.AddViewerAgent(this);
world.Entity tempent = m_world.Entities[this.AgentID];
OpenSimRoot.Instance.LocalWorld.AddViewerAgent(this);
world.Entity tempent = OpenSimRoot.Instance.LocalWorld.Entities[this.AgentID];
this.ClientAvatar = (world.Avatar)tempent;
}
protected virtual void AuthUser()
{
AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
AuthenticateResponse sessionInfo = OpenSimRoot.Instance.GridServers.GridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
if (!sessionInfo.Authorised)
{
//session/circuit not authorised
@@ -655,23 +638,23 @@ namespace OpenSim
}
// Create Inventory, currently only works for sandbox mode
if (m_sandboxMode)
if (OpenSimRoot.Instance.Sandbox)
{
if (sessionInfo.LoginInfo.InventoryFolder != null)
{
this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder);
if (sessionInfo.LoginInfo.BaseFolder != null)
{
m_inventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder);
OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder);
this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder;
AssetBase[] inventorySet = m_assetCache.CreateNewInventorySet(this.AgentID);
AssetBase[] inventorySet = OpenSimRoot.Instance.AssetCache.CreateNewInventorySet(this.AgentID);
if (inventorySet != null)
{
for (int i = 0; i < inventorySet.Length; i++)
{
if (inventorySet[i] != null)
{
m_inventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]);
OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]);
}
}
}
@@ -687,8 +670,8 @@ namespace OpenSim
{
AgentInventory inventory = new AgentInventory();
inventory.AgentID = this.AgentID;
m_inventoryCache.AddNewAgentsInventory(inventory);
m_inventoryCache.CreateNewInventoryFolder(this, baseFolder);
OpenSimRoot.Instance.InventoryCache.AddNewAgentsInventory(inventory);
OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, baseFolder);
}
}
}