move reset code out of HandleMoveToTargetUpdate() so that we only call it where needed instead of passing in a flag

This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-04 01:16:24 +01:00
parent fc64cc2439
commit 7b2b47530e
2 changed files with 13 additions and 17 deletions

View File

@@ -87,7 +87,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
else
{
Vector3 agent_control_v3 = new Vector3();
presence.HandleMoveToTargetUpdate(ref agent_control_v3, presence.Rotation, false, true);
presence.HandleMoveToTargetUpdate(ref agent_control_v3, presence.Rotation, true);
presence.AddNewMovement(agent_control_v3, presence.Rotation);
}
//