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llGetLinkMedia, llSetLinkMedia, llClearLinkMedia implementation mantis: http://opensimulator.org/mantis/view.php?id=5756 http://opensimulator.org/mantis/view.php?id=5755 http://opensimulator.org/mantis/view.php?id=5754
This commit is contained in:
committed by
Justin Clark-Casey (justincc)
parent
bafef292f4
commit
7b5e42c744
@@ -8173,23 +8173,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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ScriptSleep(1000);
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return GetPrimMediaParams(m_host, face, rules);
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}
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public LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules)
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{
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m_host.AddScriptLPS(1);
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ScriptSleep(1000);
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if (link == ScriptBaseClass.LINK_ROOT)
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return GetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules);
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else if (link == ScriptBaseClass.LINK_THIS)
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return GetPrimMediaParams(m_host, face, rules);
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else
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{
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SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
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if (null != part)
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return GetPrimMediaParams(part, face, rules);
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}
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return new LSL_List();
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}
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private LSL_List GetPrimMediaParams(SceneObjectPart part, int face, LSL_List rules)
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{
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// LSL Spec http://wiki.secondlife.com/wiki/LlGetPrimMediaParams says to fail silently if face is invalid
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// TODO: Need to correctly handle case where a face has no media (which gives back an empty list).
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// Assuming silently fail means give back an empty list. Ideally, need to check this.
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if (face < 0 || face > m_host.GetNumberOfSides() - 1)
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if (face < 0 || face > part.GetNumberOfSides() - 1)
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return new LSL_List();
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return GetPrimMediaParams(face, rules);
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}
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private LSL_List GetPrimMediaParams(int face, LSL_List rules)
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{
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IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
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if (null == module)
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throw new Exception("Media on a prim functions not available");
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return new LSL_List();
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MediaEntry me = module.GetMediaEntry(m_host, face);
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MediaEntry me = module.GetMediaEntry(part, face);
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// As per http://wiki.secondlife.com/wiki/LlGetPrimMediaParams
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if (null == me)
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@@ -8271,33 +8288,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL:
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res.Add(new LSL_Integer((int)me.ControlPermissions));
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break;
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default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS;
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}
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}
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return res;
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}
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public LSL_Integer llSetPrimMediaParams(int face, LSL_List rules)
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public LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules)
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{
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m_host.AddScriptLPS(1);
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ScriptSleep(1000);
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return SetPrimMediaParams(m_host, face, rules);
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}
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public LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules)
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{
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m_host.AddScriptLPS(1);
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ScriptSleep(1000);
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if (link == ScriptBaseClass.LINK_ROOT)
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return SetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules);
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else if (link == ScriptBaseClass.LINK_THIS)
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return SetPrimMediaParams(m_host, face, rules);
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else
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{
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SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
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if (null != part)
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return SetPrimMediaParams(part, face, rules);
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}
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return ScriptBaseClass.LSL_STATUS_NOT_FOUND;
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}
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private LSL_Integer SetPrimMediaParams(SceneObjectPart part, LSL_Integer face, LSL_List rules)
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{
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// LSL Spec http://wiki.secondlife.com/wiki/LlSetPrimMediaParams says to fail silently if face is invalid
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// Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this.
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// Don't perform the media check directly
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if (face < 0 || face > m_host.GetNumberOfSides() - 1)
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return ScriptBaseClass.LSL_STATUS_OK;
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if (face < 0 || face > part.GetNumberOfSides() - 1)
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return ScriptBaseClass.LSL_STATUS_NOT_FOUND;
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return SetPrimMediaParams(face, rules);
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}
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private LSL_Integer SetPrimMediaParams(int face, LSL_List rules)
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{
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IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
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if (null == module)
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throw new Exception("Media on a prim functions not available");
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return ScriptBaseClass.LSL_STATUS_NOT_SUPPORTED;
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MediaEntry me = module.GetMediaEntry(m_host, face);
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MediaEntry me = module.GetMediaEntry(part, face);
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if (null == me)
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me = new MediaEntry();
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@@ -8376,10 +8412,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL:
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me.ControlPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++);
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break;
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default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS;
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}
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}
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module.SetMediaEntry(m_host, face, me);
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module.SetMediaEntry(part, face, me);
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return ScriptBaseClass.LSL_STATUS_OK;
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}
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@@ -8388,18 +8426,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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ScriptSleep(1000);
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return ClearPrimMedia(m_host, face);
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}
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public LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face)
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{
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m_host.AddScriptLPS(1);
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ScriptSleep(1000);
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if (link == ScriptBaseClass.LINK_ROOT)
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return ClearPrimMedia(m_host.ParentGroup.RootPart, face);
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else if (link == ScriptBaseClass.LINK_THIS)
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return ClearPrimMedia(m_host, face);
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else
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{
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SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
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if (null != part)
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return ClearPrimMedia(part, face);
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}
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return ScriptBaseClass.LSL_STATUS_NOT_FOUND;
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}
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private LSL_Integer ClearPrimMedia(SceneObjectPart part, LSL_Integer face)
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{
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// LSL Spec http://wiki.secondlife.com/wiki/LlClearPrimMedia says to fail silently if face is invalid
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// Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this.
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// FIXME: Don't perform the media check directly
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if (face < 0 || face > m_host.GetNumberOfSides() - 1)
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return ScriptBaseClass.LSL_STATUS_OK;
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if (face < 0 || face > part.GetNumberOfSides() - 1)
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return ScriptBaseClass.LSL_STATUS_NOT_FOUND;
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IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
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if (null == module)
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throw new Exception("Media on a prim functions not available");
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return ScriptBaseClass.LSL_STATUS_NOT_SUPPORTED;
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module.ClearMediaEntry(m_host, face);
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module.ClearMediaEntry(part, face);
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return ScriptBaseClass.LSL_STATUS_OK;
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}
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