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BulletSim: remove the trailing spaces from lines to make git happier
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@@ -100,7 +100,7 @@ public abstract class BSPhysObject : PhysicsActor
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// The simulation step is telling this object about a collision.
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// Return 'true' if a collision was processed and should be sent up.
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// Called at taint time from within the Step() function
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public virtual bool Collide(uint collidingWith, BSPhysObject collidee,
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public virtual bool Collide(uint collidingWith, BSPhysObject collidee,
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OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth)
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{
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bool ret = false;
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