Change the way attachments are persisted. Editing a worn attachment will now

save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
This commit is contained in:
Melanie
2010-11-16 21:01:56 +00:00
parent 56bd42b438
commit 7bb005b0d1
12 changed files with 109 additions and 61 deletions

View File

@@ -122,11 +122,20 @@ namespace OpenSim.Region.Framework.Interfaces
void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
/// <summary>
/// Update the position of an attachment
/// Update the user inventory with a changed attachment
/// </summary>
/// <param name="client"></param>
/// <param name="sog"></param>
/// <param name="pos"></param>
void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos);
/// <param name="remoteClient">
/// A <see cref="IClientAPI"/>
/// </param>
/// <param name="grp">
/// A <see cref="SceneObjectGroup"/>
/// </param>
/// <param name="itemID">
/// A <see cref="UUID"/>
/// </param>
/// <param name="agentID">
/// A <see cref="UUID"/>
/// </param>
void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID);
}
}
}

View File

@@ -183,6 +183,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <returns>false if the item did not exist, true if the update occurred successfully</returns>
bool UpdateInventoryItem(TaskInventoryItem item);
bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents);
bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged);
/// <summary>
/// Remove an item from this entity's inventory

View File

@@ -3152,7 +3152,6 @@ namespace OpenSim.Region.Framework.Scenes
List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles);
regions.Remove(RegionInfo.RegionHandle);
m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
}
m_eventManager.TriggerClientClosed(agentID, this);
}
@@ -3164,6 +3163,9 @@ namespace OpenSim.Region.Framework.Scenes
m_eventManager.TriggerOnRemovePresence(agentID);
if (avatar != null && (!avatar.IsChildAgent))
avatar.SaveChangedAttachments();
ForEachClient(
delegate(IClientAPI client)
{

View File

@@ -259,7 +259,7 @@ namespace OpenSim.Region.Framework.Scenes
protected internal bool AddRestoredSceneObject(
SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
{
if (!alreadyPersisted)
if (attachToBackup && (!alreadyPersisted))
{
sceneObject.ForceInventoryPersistence();
sceneObject.HasGroupChanged = true;
@@ -282,8 +282,10 @@ namespace OpenSim.Region.Framework.Scenes
/// </returns>
protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
{
// Ensure that we persist this new scene object
sceneObject.HasGroupChanged = true;
// Ensure that we persist this new scene object if it's not an
// attachment
if (attachToBackup)
sceneObject.HasGroupChanged = true;
return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
}
@@ -1279,8 +1281,13 @@ namespace OpenSim.Region.Framework.Scenes
{
if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
{
if (m_parentScene.AttachmentsModule != null)
m_parentScene.AttachmentsModule.UpdateAttachmentPosition(remoteClient, group, pos);
// Set the new attachment point data in the object
byte attachmentPoint = group.GetAttachmentPoint();
group.UpdateGroupPosition(pos);
group.RootPart.IsAttachment = false;
group.AbsolutePosition = group.RootPart.AttachedPos;
group.SetAttachmentPoint(attachmentPoint);
group.HasGroupChanged = true;
}
else
{

View File

@@ -491,13 +491,15 @@ namespace OpenSim.Region.Framework.Scenes
XmlNodeList nodes = doc.GetElementsByTagName("SavedScriptState");
if (nodes.Count > 0)
{
m_savedScriptState = new Dictionary<UUID, string>();
if (m_savedScriptState == null)
m_savedScriptState = new Dictionary<UUID, string>();
foreach (XmlNode node in nodes)
{
if (node.Attributes["UUID"] != null)
{
UUID itemid = new UUID(node.Attributes["UUID"].Value);
m_savedScriptState.Add(itemid, node.InnerXml);
if (itemid != UUID.Zero)
m_savedScriptState[itemid] = node.InnerXml;
}
}
}

View File

@@ -127,8 +127,6 @@ namespace OpenSim.Region.Framework.Scenes
if (0 == m_items.Count)
return;
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = GetInventoryItems();
m_items.Clear();
@@ -144,17 +142,6 @@ namespace OpenSim.Region.Framework.Scenes
{
lock (Items)
{
if (Items.Count == 0)
{
return;
}
HasInventoryChanged = true;
if (m_part.ParentGroup != null)
{
m_part.ParentGroup.HasGroupChanged = true;
}
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
Items.Clear();
@@ -208,8 +195,15 @@ namespace OpenSim.Region.Framework.Scenes
}
}
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
// Don't let this set the HasGroupChanged flag for attachments
// as this happens during rez and we don't want a new asset
// for each attachment each time
if (!m_part.ParentGroup.RootPart.IsAttachment)
{
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
}
List<TaskInventoryItem> items = GetInventoryItems();
foreach (TaskInventoryItem item in items)
{
@@ -674,13 +668,19 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>false if the item did not exist, true if the update occurred successfully</returns>
public bool UpdateInventoryItem(TaskInventoryItem item)
{
return UpdateInventoryItem(item, true);
return UpdateInventoryItem(item, true, true);
}
public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)
{
return UpdateInventoryItem(item, fireScriptEvents, true);
}
public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged)
{
TaskInventoryItem it = GetInventoryItem(item.ItemID);
if (it != null)
{
item.ParentID = m_part.UUID;
item.ParentPartID = m_part.UUID;
@@ -702,9 +702,11 @@ namespace OpenSim.Region.Framework.Scenes
if (fireScriptEvents)
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
if (considerChanged)
{
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
}
return true;
}
else

View File

@@ -3746,5 +3746,25 @@ namespace OpenSim.Region.Framework.Scenes
m_reprioritization_called = false;
}
}
public void SaveChangedAttachments()
{
// Need to copy this list because DetachToInventoryPrep mods it
List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(Attachments.ToArray());
IAttachmentsModule attachmentsModule = m_scene.AttachmentsModule;
if (attachmentsModule != null)
{
foreach (SceneObjectGroup grp in attachments)
{
if (grp.HasGroupChanged) // Resizer scripts?
{
grp.DetachToInventoryPrep();
attachmentsModule.UpdateKnownItem(ControllingClient,
grp, grp.GetFromItemID(), grp.OwnerID);
}
}
}
}
}
}