some steps to rez center or root of prim inventory object at requested

position ( does nothing diferent still )
This commit is contained in:
UbitUmarov
2014-11-19 16:59:11 +00:00
parent b4a91f5dde
commit 7bcb68d7c4
3 changed files with 11 additions and 8 deletions

View File

@@ -97,7 +97,7 @@ namespace OpenSim.Region.Framework.Tests
Quaternion rezRot = new Quaternion(0.5f, 0.5f, 0.5f, 0.5f);
Vector3 rezVel = new Vector3(2, 2, 2);
scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0);
scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0,false);
SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso");