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some steps to rez center or root of prim inventory object at requested
position ( does nothing diferent still )
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@@ -97,7 +97,7 @@ namespace OpenSim.Region.Framework.Tests
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Quaternion rezRot = new Quaternion(0.5f, 0.5f, 0.5f, 0.5f);
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Vector3 rezVel = new Vector3(2, 2, 2);
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scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0);
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scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0,false);
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SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso");
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