Bugfixes. Now it even reads configuration before it uses it! ;)

This commit is contained in:
Tedd Hansen
2008-02-02 04:35:08 +00:00
parent 599f8b884b
commit 7bd3ecfc2a
6 changed files with 32 additions and 21 deletions

View File

@@ -455,9 +455,9 @@ namespace OpenSim
//m_moduleLoader.PickupModules(scene, "ScriptEngines");
//m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene);
MainLog.Instance.Verbose("MODULES", "Loading scripting engine modules");
foreach (string module in m_scriptEngine.Split(';'))
foreach (string module in m_scriptEngine.Split(','))
{
string mod = module.Trim(" \t\r\n".ToCharArray()); // Clean up name
string mod = module.Trim(" \t".ToCharArray()); // Clean up name
MainLog.Instance.Verbose("MODULES", "Loading scripting engine: " + mod);
try
{