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Bugfixes. Now it even reads configuration before it uses it! ;)
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@@ -455,9 +455,9 @@ namespace OpenSim
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//m_moduleLoader.PickupModules(scene, "ScriptEngines");
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//m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene);
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MainLog.Instance.Verbose("MODULES", "Loading scripting engine modules");
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foreach (string module in m_scriptEngine.Split(';'))
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foreach (string module in m_scriptEngine.Split(','))
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{
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string mod = module.Trim(" \t\r\n".ToCharArray()); // Clean up name
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string mod = module.Trim(" \t".ToCharArray()); // Clean up name
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MainLog.Instance.Verbose("MODULES", "Loading scripting engine: " + mod);
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try
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{
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