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Bugfixes. Now it even reads configuration before it uses it! ;)
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@@ -116,10 +116,10 @@ shout_distance = 100
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; ##
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; These are region modules loaded into each region to provide script support
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; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
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; You can load multiple modules by separating them with ;.
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; You can load multiple modules by separating them with a coma.
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;
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; Example:
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;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll;OpenSim.Region.ScriptEngine.RemoteServer.dll
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;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll
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;
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; This is the current and most stable ScriptEngine:
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script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
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@@ -222,7 +222,7 @@ DefaultCompileLanguage=lsl
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; Specify what compilers are allowed to be used
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; Valid languages are: lsl, cs and vb
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AllowedCompilers=lsl;cs;vb
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AllowedCompilers=lsl,cs,vb
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; Compile scripts with debugging
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; Probably a thousand times slower, but gives you a line number when something goes wrong.
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