Bugfixes. Now it even reads configuration before it uses it! ;)

This commit is contained in:
Tedd Hansen
2008-02-02 04:35:08 +00:00
parent 599f8b884b
commit 7bd3ecfc2a
6 changed files with 32 additions and 21 deletions

View File

@@ -116,10 +116,10 @@ shout_distance = 100
; ##
; These are region modules loaded into each region to provide script support
; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
; You can load multiple modules by separating them with ;.
; You can load multiple modules by separating them with a coma.
;
; Example:
;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll;OpenSim.Region.ScriptEngine.RemoteServer.dll
;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll
;
; This is the current and most stable ScriptEngine:
script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
@@ -222,7 +222,7 @@ DefaultCompileLanguage=lsl
; Specify what compilers are allowed to be used
; Valid languages are: lsl, cs and vb
AllowedCompilers=lsl;cs;vb
AllowedCompilers=lsl,cs,vb
; Compile scripts with debugging
; Probably a thousand times slower, but gives you a line number when something goes wrong.