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Plumb the path from the client to the extra physics params and back
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@@ -124,7 +124,7 @@ namespace OpenSim.Framework
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public delegate void ObjectDrop(uint localID, IClientAPI remoteClient);
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public delegate void UpdatePrimFlags(
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uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, IClientAPI remoteClient);
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uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient);
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public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
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@@ -1356,6 +1356,8 @@ namespace OpenSim.Framework
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void SendObjectPropertiesReply(ISceneEntity Entity);
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void SendPartPhysicsProprieties(ISceneEntity Entity);
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void SendAgentOffline(UUID[] agentIDs);
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void SendAgentOnline(UUID[] agentIDs);
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