Plumb the path from the client to the extra physics params and back

This commit is contained in:
Melanie
2013-02-07 22:25:28 +00:00
parent 338b02a8bc
commit 7bf33d333a
10 changed files with 127 additions and 7 deletions

View File

@@ -124,7 +124,7 @@ namespace OpenSim.Framework
public delegate void ObjectDrop(uint localID, IClientAPI remoteClient);
public delegate void UpdatePrimFlags(
uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, IClientAPI remoteClient);
uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient);
public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
@@ -1356,6 +1356,8 @@ namespace OpenSim.Framework
void SendObjectPropertiesReply(ISceneEntity Entity);
void SendPartPhysicsProprieties(ISceneEntity Entity);
void SendAgentOffline(UUID[] agentIDs);
void SendAgentOnline(UUID[] agentIDs);