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Change XEngine to call StateChange rather than RemoveScript on state changes
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@@ -827,7 +827,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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Part.AbsolutePosition,
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Part.ParentGroup.Scene.Name);
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AsyncCommandManager.RemoveScript(Engine,
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AsyncCommandManager.StateChange(Engine,
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LocalID, ItemID);
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Part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State));
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