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https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
BulletSim: Changes to terrain storage and management so mega-regions work.
Moved all terrain code out of BSScene and into new BSTerrainManager.
Added logic to manage multiple terrains for mega-regions.
Added new functions to BulletSimAPI to match the library.
Moved all of the terrain creation and setup logic from C++ code to C# code.
The unused code has not yet been removed from either place. Soon.
Moved checks for avatar above ground and in bounds into BSCharacter.
This commit is contained in:
@@ -33,6 +33,9 @@ using OpenMetaverse;
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namespace OpenSim.Region.Physics.BulletSPlugin {
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// Classes to allow some type checking for the API
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// These hold pointers to allocated objects in the unmanaged space.
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// The physics engine controller class created at initialization
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public struct BulletSim
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{
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public BulletSim(uint id, BSScene bss, IntPtr xx) { ID = id; scene = bss; Ptr = xx; }
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@@ -42,6 +45,7 @@ public struct BulletSim
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public IntPtr Ptr;
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}
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// An allocated Bullet btRigidBody
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public struct BulletBody
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{
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public BulletBody(uint id, IntPtr xx) { ID = id; Ptr = xx; }
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@@ -49,12 +53,35 @@ public struct BulletBody
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public uint ID;
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}
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// An allocated Bullet btConstraint
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public struct BulletConstraint
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{
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public BulletConstraint(IntPtr xx) { Ptr = xx; }
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public IntPtr Ptr;
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}
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// An allocated HeightMapThing which hold various heightmap info
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// Made a class rather than a struct so there would be only one
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// instance of this and C# will pass around pointers rather
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// than making copies.
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public class BulletHeightMapInfo
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{
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public BulletHeightMapInfo(IntPtr xx, float[] hm) {
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Ptr = xx;
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heightMap = hm;
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terrainRegionBase = new Vector2(0f, 0f);
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maxRegionExtent = new Vector3(100f, 100f, 25f);
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minZ = maxZ = 0f;
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sizeX = sizeY = 256f;
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}
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public IntPtr Ptr;
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public float[] heightMap;
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public Vector2 terrainRegionBase;
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public Vector3 maxRegionExtent;
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public float sizeX, sizeY;
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public float minZ, maxZ;
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}
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// ===============================================================================
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[StructLayout(LayoutKind.Sequential)]
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public struct ConvexHull
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@@ -230,6 +257,9 @@ public static extern uint Initialize(Vector3 maxPosition, IntPtr parms,
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int maxCollisions, IntPtr collisionArray,
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int maxUpdates, IntPtr updateArray);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void CreateInitialGroundPlaneAndTerrain(uint worldID);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetHeightmap(uint worldID, [MarshalAs(UnmanagedType.LPArray)] float[] heightMap);
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@@ -414,12 +444,23 @@ public static extern bool DeleteCollisionShape2(IntPtr world, IntPtr shape);
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// =====================================================================================
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr CreateGroundPlaneBody2(uint id, Vector3 center, float collisionMargin);
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public static extern IntPtr CreateGroundPlaneBody2(uint id, float height, float collisionMargin);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr CreateTerrainBody2(uint id,
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Vector3 minCoords, Vector3 maxCoords, float collisionMargin,
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[MarshalAs(UnmanagedType.LPArray)] float[] heightMap);
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IntPtr heightMapInfo,
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float collisionMargin);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr CreateHeightmap2(Vector3 minCoords, Vector3 maxCoords,
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[MarshalAs(UnmanagedType.LPArray)] float[] heightMap);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool ReleaseHeightmapInfo2(IntPtr heightMapInfo);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void UpdateHeightMap2(IntPtr world, IntPtr heightMapInfo,
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[MarshalAs(UnmanagedType.LPArray)] float[] heightMap);
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// =====================================================================================
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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@@ -473,11 +514,16 @@ public static extern bool SetConstraintParam2(IntPtr constrain, ConstraintParams
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool DestroyConstraint2(IntPtr world, IntPtr constrain);
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// =====================================================================================
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 AddObjectToWorld2(IntPtr world, IntPtr obj);
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public static extern bool AddObjectToWorld2(IntPtr world, IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 RemoveObjectFromWorld2(IntPtr world, IntPtr obj);
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public static extern bool RemoveObjectFromWorld2(IntPtr world, IntPtr obj);
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// =====================================================================================
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void Activate2(IntPtr obj, bool forceActivation);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetPosition2(IntPtr obj);
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@@ -521,6 +567,9 @@ public static extern bool SetContactProcessingThreshold2(IntPtr obj, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetFriction2(IntPtr obj, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetHitFraction2(IntPtr obj, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetRestitution2(IntPtr obj, float val);
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@@ -564,7 +613,7 @@ public static extern bool SetMargin2(IntPtr obj, float val);
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public static extern bool UpdateSingleAabb2(IntPtr world, IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool DestroyObject2(IntPtr world, uint id);
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public static extern bool DestroyObject2(IntPtr world, IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void DumpPhysicsStatistics2(IntPtr sim);
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