Implement osIsNpc(key npc):integer. This return TRUE if the given key belongs to an NPC in the region. FALSE if not or if the NPC module isn't present.

This commit is contained in:
Justin Clark-Casey (justincc)
2012-01-27 23:17:13 +00:00
parent abf0dd4250
commit 7c1d075a5a
3 changed files with 29 additions and 0 deletions

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@@ -173,6 +173,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
/// <summary>
/// Check if the given key is an npc
/// </summary>
/// <param name="npc"></param>
/// <returns>TRUE if the key belongs to an npc in the scene. FALSE otherwise.</returns>
LSL_Integer osIsNpc(LSL_Key npc);
key osNpcCreate(string user, string name, vector position, string notecard);
key osNpcCreate(string user, string name, vector position, string notecard, int options);
LSL_Key osNpcSaveAppearance(key npc, string notecard);